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Turbo-Thwacking Auto-Hammer UST

Card

id99419
artistSteve Prescott
artistIdsa1139fb8-41f5-4a9e-9a74-f662e1a23b35
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorborderless
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameTurbo-Thwacking Auto-Hammer
number209
originalPrintings
originalReleaseDate
originalTextWhenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.
otherFaceIds
power
printingsUST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeUST
side
signature
sourceProducts{'foil': ['9f8542c2-5415-5fcd-a208-48e6cc2fb64e'], 'nonfoil': ['9f8542c2-5415-5fcd-a208-48e6cc2fb64e']}
subsets
subtypesContraption
supertypes
textWhenever you crank this Contraption, target creature gains double strike until end of turn.
toughness
typeArtifact — Contraption
typesArtifact
uuid83e0fc96-aa7c-59a4-863c-62a685c4c973
variations
watermarkgoblinexplosioneers
setNameUnstable

Identifiers

id99419
cardKingdomEtchedId
cardKingdomFoilId215820
cardKingdomId215598
cardsphereFoilId52815
cardsphereId52584
deckboxId37597
mcmId314045
mcmMetaId235445
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id75d8bc61-380e-5687-a633-4e1002080078
mtgoFoilId
mtgoId
multiverseId439598
scryfallCardBackId98d277bf-8635-4a02-ac2f-4d44ddc47993
scryfallIdbe96ad59-cec0-4b82-877d-7ffa2755cebf
scryfallIllustrationIdb6665cd9-0009-4210-bcb6-b7fbbd406e70
scryfallOracleId0dcc0317-bab6-4600-a7bc-2c190394fbcc
tcgplayerEtchedProductId
tcgplayerProductId153166
uuid83e0fc96-aa7c-59a4-863c-62a685c4c973

Legalities

id99419
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid83e0fc96-aa7c-59a4-863c-62a685c4c973
vintage

Purchase URLs

id99419
cardKingdomhttps://mtgjson.com/links/188f669c014a8524
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/4dcdd95e607fcde3
cardmarkethttps://mtgjson.com/links/2ee857ba484d1077
tcgplayerhttps://mtgjson.com/links/8ba8b675d7bc9c83
tcgplayerEtched
uuid83e0fc96-aa7c-59a4-863c-62a685c4c973

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-01-19Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.
2018-01-19At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.
2018-01-19Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.
2018-01-19Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.
2018-01-19If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.
2018-01-19If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.
2018-01-19If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.
2018-01-19If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.
2018-01-19In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.
2018-01-19In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.
2018-01-19In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.
2018-01-19While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.

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