← Back Card Profile (by Name)

Vial Smasher the Fierce PRM

Other printings of "Vial Smasher the Fierce": C16 #49 PZ2 #49 FCA #59 DSC #239 CMR #540 SLD #1202 PRM #86182

Card

id79367
artistDeruchenko Alexander
artistIds806f6ff9-6ed4-4e93-998a-a562c0b792e6
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityB, R
colorIndicator
colorsB, R
defense
duelDeck
edhrecRank5398
edhrecSaltiness0.93
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPartner
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{B}{R}
manaValue3
nameVial Smasher the Fierce
number86182
originalPrintings
originalReleaseDate2020-12-15
originalText
otherFaceIds
power2
printingsC16, CMR, DSC, FCA, PRM, PZ2, SLD
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypesGoblin, Berserker
supertypesLegendary
textWhenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls.
Partner (You can have two commanders if both have partner.)
toughness3
typeLegendary Creature — Goblin Berserker
typesCreature
uuid01420617-adc0-578b-a4e3-c5e2ed82d958
variations
watermark
setNameMagic Online Promos

Identifiers

id79367
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id65e29b18-eb9a-5287-bbcd-e3024943f44e
mtgoFoilId
mtgoId86182
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3f6315ce-1589-4ff2-8a8c-91e3d97d687f
scryfallIllustrationIdc2b8a853-e4ad-49ae-b7cd-1a4598d5ca95
scryfallOracleId1b355139-4891-436c-9079-0ce17ecc2d65
tcgplayerEtchedProductId
tcgplayerProductId
uuid01420617-adc0-578b-a4e3-c5e2ed82d958

Legalities

id79367
alchemy
brawlLegal
commanderLegal
duelRestricted
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid01420617-adc0-578b-a4e3-c5e2ed82d958
vintageLegal

Purchase URLs

id79367
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid01420617-adc0-578b-a4e3-c5e2ed82d958

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-04-17Vial Smasher the Fierce is banned as a commander in Duel Commander format, but it may be part of your deck.
2020-11-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.
2020-11-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10The opponent to be dealt damage is chosen at random while the triggered ability is resolving. After that opponent is chosen, you choose whether damage will be dealt to that player or to a planeswalker they control, and if so, which planeswalker. No player may take any actions between the damage recipient being chosen and the damage being dealt.
2020-11-10To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10Vial Smasher has to be on the battlefield at the moment you cast your first spell. If that spell causes Vial Smasher to leave the battlefield as an additional cost to cast it, Vial Smasher's ability can't trigger. If that spell is Vial Smasher itself, Vial Smasher's ability can't trigger.
2020-11-10Vial Smasher's triggered ability resolves before the spell that caused it to trigger. If Vial Smasher's ability resolves and the spell that caused it to trigger has been countered, use that spell's mana value as it last existed on the stack to determine how much damage is dealt.
2020-11-10Vial Smasher's triggered ability triggers when you cast your first spell each turn, regardless of whose turn it is.
2020-11-10You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

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