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Underwater Tunnel // Slimy Aquarium DSK

Other printings of "Underwater Tunnel // Slimy Aquarium": DSK #79 DSK #79

Card

id28875
artistTitus Lunter
artistIdsb11e6b3a-f4ca-4cf1-8fd7-475696de5f5c
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank11182
edhrecSaltiness
faceConvertedManaCost1
faceFlavorName
faceManaValue1
faceNameUnderwater Tunnel
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsSurveil
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{U}
manaValue5
nameUnderwater Tunnel // Slimy Aquarium
number79
originalPrintings
originalReleaseDate
originalTextWhen you unlock this door, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) // When you unlock this door, manifest dread, then put a +1/+1 counter on that creature.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
otherFaceIdsad03ae0c-3e8a-529f-9e2c-dde9d0f294e7
power
printingsDSK
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDSK
sidea
signature
sourceProducts{'foil': ['463782d5-9d15-559c-a37c-9e919d72ebe1', '7a171fa2-fe0f-54b8-9fba-6a39e4e296fb', 'b87fe3be-3527-5767-a373-f3dc1cfe35b2'], 'nonfoil': ['7d5dd4cf-c35c-5492-b75e-616995bc5927', 'b87fe3be-3527-5767-a373-f3dc1cfe35b2']}
subsets
subtypesRoom
supertypes
textWhen you unlock this door, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
toughness
typeEnchantment — Room
typesEnchantment
uuid9693221c-41cf-517e-b1b5-0a6fe8cf1fe3
variations
watermark
setNameDuskmourn: House of Horror

Identifiers

id28875
cardKingdomEtchedId
cardKingdomFoilId302575
cardKingdomId302122
cardsphereFoilId126571
cardsphereId126570
deckboxId94326
mcmId788421
mcmMetaId440275
mtgArenaId92149
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id748bdcef-5f88-5ef1-bfc9-4585a515ac90
mtgoFoilId
mtgoId130289
multiverseId673484
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2dd69f2d-8c9c-41fc-93ea-48fc7a6d5272
scryfallIllustrationId1aee59e4-70f9-42ff-a8ba-cda108e6ff71
scryfallOracleId2b46394e-d337-4b1a-88e6-7fdac2ee4ac4
tcgplayerEtchedProductId
tcgplayerProductId579323
uuid9693221c-41cf-517e-b1b5-0a6fe8cf1fe3

Legalities

id28875
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid9693221c-41cf-517e-b1b5-0a6fe8cf1fe3
vintageLegal

Purchase URLs

id28875
cardKingdomhttps://mtgjson.com/links/2ecc99c0c7172133
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f505ea007bcf9ec8
cardmarkethttps://mtgjson.com/links/9a78ace2e3e44e04
tcgplayerhttps://mtgjson.com/links/78e62007d2ccc36d
tcgplayerEtched
uuid9693221c-41cf-517e-b1b5-0a6fe8cf1fe3

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchTunnel sous-marin // Aquarium visqueuxTunnel sous-marinEnchantement — pièceQuand vous déverrouillez cet accès, surveillez 2. (Regardez les deux cartes du dessus de votre bibliothèque, puis mettez n'importe quel nombre d'entre elles dans votre cimetière et le reste au-dessus de votre bibliothèque dans l'ordre de votre choix.)
(Vous pouvez lancer la moitié de votre choix. Cet accès se déverrouille sur le champ de bataille. Au moment où vous pourriez lancer un rituel, vous pouvez payer le coût de mana d'un accès verrouillé pour le déverrouiller.)
674297
GermanUnterwassertunnel // Schleimiges AquariumUnterwassertunnelVerzauberung — RaumWenn du diese Tür entsperrst, wende Überwachen 2 an. (Schaue dir die obersten zwei Karten deiner Bibliothek an. Lege dann eine beliebige Anzahl davon auf deinen Friedhof und den Rest in beliebiger Reihenfolge oben auf deine Bibliothek.)
(Du kannst eine beliebige Hälfte wirken und jene Tür wird im Spiel entsperrt. Du kannst die Manakosten der noch versperrten Tür wie eine Hexerei bezahlen, um sie zu entsperren.)
673755
ItalianTunnel Subacqueo // Acquario MelmosoTunnel SubacqueoIncantesimo — StanzaQuando sblocchi questa porta, sorveglia 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero nel tuo cimitero e le altre in cima al tuo grimorio in qualsiasi ordine.)
(Puoi lanciare una qualsiasi delle due metà. Quella porta si sblocca sul campo di battaglia. Come una stregoneria, puoi pagare il costo di mana di una porta bloccata per sbloccarla.)
674568
Japanese水中トンネル // 泥濘んだ水族館水中トンネルエンチャント — 部屋あなたがこのドアを開放したとき、諜報2を行う。(あなたのライブラリーの一番上にあるカード2枚を見、そのうちの望む枚数をあなたの墓地に、残りをあなたのライブラリーの一番上に望む順番で置く。)
(どちらの半分でも唱えることができる。そのドアは戦場で開放される。閉鎖されているドアのマナ・コストを支払って、それを開放してもよい。これはソーサリーとして行う。
674839
SpanishTúnel subacuático // Acuario viscosoTúnel subacuáticoEncantamiento — SalaCuando abras esta puerta, escruta 2. (Mira las dos primeras cartas de tu biblioteca y luego pon cualquier cantidad de ellas en tu cementerio y el resto en la parte superior de tu biblioteca en cualquier orden.)
(Puedes lanzar cualquier mitad. Esa puerta se abre en el campo de batalla. Puedes pagar el coste de maná de una puerta cerrada como un conjuro para abrirla.)
674026

Rulings

datetext
2024-09-20A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
2024-09-20An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.
2024-09-20An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
2024-09-20Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
2024-09-20Any time you have priority, you can turn a manifested permanent you control face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
2024-09-20At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
2024-09-20Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
2024-09-20Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2024-09-20Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
2024-09-20Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
2024-09-20If a Room enters from any zone other than the stack, it will enter with both halves locked.
2024-09-20If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
2024-09-20If a face-down creature loses its abilities, it can't be turned face up with a disguise or morph ability because it will no longer have that ability (or the associated cost) once face up.
2024-09-20If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
2024-09-20If a manifested creature would have disguise or morph if it were face up, you may also turn it face up by paying its disguise or morph cost, as appropriate.
2024-09-20If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
2024-09-20If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.
2024-09-20If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.
2024-09-20If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
2024-09-20If your library contains only one card when you manifest dread, you'll look at that card and put it onto the battlefield face down. You won't have the option to put it into your graveyard instead. If your library contains no cards when you manifest dread, you won't do anything.
2024-09-20Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
2024-09-20Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
2024-09-20Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.
2024-09-20Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.
2024-09-20Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
2024-09-20To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
2024-09-20To manifest dread, look at the top two cards of your library. Manifest one (by putting it onto the battlefield face down) and put the other into your graveyard. The card you put onto the battlefield becomes a 2/2 face-down creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.
2024-09-20Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
2024-09-20Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
2024-09-20While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.
2024-09-20While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.
2024-09-20You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered should remain clear, as well as what ability caused them to be face down. (This includes manifest, disguise, cloak, morph, and a few older effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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