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Flux Channeler PLST

Other printings of "Flux Channeler": PLST #WAR-52 WAR #52 CMM #847

Card

id70854
artistHeonhwa Choe
artistIdsce415f9e-8a20-4d64-bcba-2b1b7e94012e
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank1181
edhrecSaltiness0.51
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText"Inform our allies in the Tenth and throw the circuit. It's about to get weird."
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsProliferate
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{U}
manaValue3
nameFlux Channeler
numberWAR-52
originalPrintings
originalReleaseDate2024-08-02
originalText
otherFaceIds
power2
printingsCMM, PLST, WAR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypesHuman, Wizard
supertypes
textWhenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
toughness2
typeCreature — Human Wizard
typesCreature
uuida7744332-a393-508f-baeb-a370dccca2d9
variations
watermark
setNameThe List

Identifiers

id70854
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId303659
cardsphereFoilId
cardsphereId127698
deckboxId95800
mcmId791971
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide1e3ffa6-99e3-540f-8a86-39026862c2f1
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId26a679fa-cefc-4222-a12c-3ab886940956
scryfallIllustrationIddf103fac-6d87-4a15-9f70-d9d5d035fb2b
scryfallOracleId83874e60-291b-47a7-ba9f-69437fa7e3c7
tcgplayerEtchedProductId
tcgplayerProductId581301
uuida7744332-a393-508f-baeb-a370dccca2d9

Legalities

id70854
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuida7744332-a393-508f-baeb-a370dccca2d9
vintageLegal

Purchase URLs

id70854
cardKingdomhttps://mtgjson.com/links/f7c462179dff4977
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/e507550d2db4fd73
tcgplayerEtched
uuida7744332-a393-508f-baeb-a370dccca2d9

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-05-03Flux Channeler's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
2023-02-04An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2023-02-04If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
2023-02-04If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2023-02-04Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2023-02-04To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2023-02-04You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

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