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Temur Elevator MB2

Card

id51748
artistMarika Lord
artistIdsaee368ad-c274-453a-9690-1384f30b4bf8
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG, R, U
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsAscend
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameTemur Elevator
number619
originalPrintings
originalReleaseDate
originalTextAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {G}, {U}, or {R}. If you don't have the city's blessing, you lose 1 life.
otherFaceIds
power
printingsMB2
promoTypesplaytest
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMB2
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypes
supertypes
textAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {G}, {U}, or {R}. If you don't have the city's blessing, you lose 1 life.
toughness
typeLand
typesLand
uuidc83edbdc-c4cd-531a-ae97-28abb9e5a384
variations
watermark
setNameMystery Booster 2

Identifiers

id51748
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId301292
cardsphereFoilId
cardsphereId129205
deckboxId95436
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idfcd8cd70-62a2-51e8-be18-bcdc46b0035b
mtgoFoilId
mtgoId
multiverseId677675
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId97466491-ca10-46e1-b288-e5b1c376cb4f
scryfallIllustrationId4366baed-90e3-4aab-bab7-5d7a44d4a667
scryfallOracleIdcc36ec3e-ef7e-4d3c-84f2-80ee13cbad26
tcgplayerEtchedProductId
tcgplayerProductId564073
uuidc83edbdc-c4cd-531a-ae97-28abb9e5a384

Legalities

id51748
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidc83edbdc-c4cd-531a-ae97-28abb9e5a384
vintage

Purchase URLs

id51748
cardKingdomhttps://mtgjson.com/links/ee547d665bc8f620
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/92e2412e1942a5db
tcgplayerEtched
uuidc83edbdc-c4cd-531a-ae97-28abb9e5a384

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-11-08A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.
2024-11-08Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to you getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.
2024-11-08For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
2024-11-08If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of two, then play Temur Elevator, you won’t have the city’s blessing.
2024-11-08If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterward (most likely due to the “legend rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.
2024-11-08Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect (well, except by Naturalize 2).
2024-11-08Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
2024-11-08Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
2024-11-08Temur Elevator’s last ability is a mana ability. It doesn’t use the stack and can’t be responded to.

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