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True Identity MKC

Other printings of "True Identity": MKC #16 MKC #327

Card

id55259
artistChris Seaman
artistIdsb9c49463-6f55-4039-9d32-c02a658af100
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank14182
edhrecSaltiness0.12
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsDisguise, Scry
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameTrue Identity
number16
originalPrintings
originalReleaseDate
originalTextWhenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn.
Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
otherFaceIds
power
printingsMKC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMKC
side
signature
sourceProducts{'nonfoil': ['e4285534-2c7f-51ad-b6ae-37ac29db4d32']}
subsets
subtypes
supertypes
textWhenever this enchantment or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn.
Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
toughness
typeEnchantment
typesEnchantment
uuid1abfa885-cd03-56b9-abc0-3efb72ed62ed
variationsf1184f24-0cb0-54e9-a5ff-6203cdcb97f9
watermark
setNameMurders at Karlov Manor Commander

Identifiers

id55259
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId290498
cardsphereFoilId
cardsphereId115722
deckboxId87648
mcmId753250
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id43c76162-cf11-5922-bc0d-ea4caa034e1e
mtgoFoilId
mtgoId122786
multiverseId649954
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId979c3262-7680-49a3-b0dc-12154e44c317
scryfallIllustrationId592e0d93-289d-4277-a66f-d2c82da12e86
scryfallOracleId901d3027-4394-481e-9a0e-dec4513d9f88
tcgplayerEtchedProductId
tcgplayerProductId535814
uuid1abfa885-cd03-56b9-abc0-3efb72ed62ed

Legalities

id55259
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid1abfa885-cd03-56b9-abc0-3efb72ed62ed
vintageLegal

Purchase URLs

id55259
cardKingdomhttps://mtgjson.com/links/c5a07b14fc72aec1
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/54eb3bc6ef04460e
tcgplayerEtched
uuid1abfa885-cd03-56b9-abc0-3efb72ed62ed

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchVéritable identitéEnchantementÀ chaque fois que la Véritable identité ou qu'un autre permanent que vous contrôlez est retourné face visible, regard 1, puis piochez une carte. Cette capacité ne se déclenche qu'une seule fois par tour.
Déguisement {W} (Vous pouvez lancer cette carte face cachée pour {3} comme une créature 2/2 avec parade {2}. Retournez-la face visible à tout moment pour son coût de déguisement.)
650034
GermanWahre IdentitätVerzauberungImmer wenn die Wahre Identität oder ein anderes Permanent, das du kontrollierst, aufgedeckt wird, wende Hellsicht 1 an und ziehe dann eine Karte. Diese Fähigkeit wird nur einmal pro Zug ausgelöst.
Verkleidung {W} (Du kannst diese Karte verdeckt für {3} als eine 2/2 Kreatur mit Abwehr {2} wirken. Decke sie zu einem beliebigen Zeitpunkt für ihre Verkleidungskosten auf.)
649994
ItalianIdentità RealeIncantesimoOgniqualvolta l'Identità Reale o un altro permanente che controlli viene girato a faccia in su, profetizza 1, poi pesca una carta. Questa abilità si innesca solo una volta per turno.
Camuffare {W} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 con egida {2} pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di camuffare.)
650074
Japanese真の姿エンチャント真の姿、またはあなたがコントロールしていてこれでないパーマネント1つが表向きになるたび、占術1を行い、その後、カード1枚を引く。この能力は、毎ターン1回しか誘発しない。
変装{W}(このカードを、{3}で護法{2}を持つ2/2のクリーチャーとして裏向きで唱えてもよい。これの変装コストで、いつでもこれを表向きにしてよい。)
650114

Rulings

datetext
2024-02-02A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
2024-02-02A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren’t affected unless the new characteristics of the object change the legality of those targets or attachments.
2024-02-02Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2024-02-02At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down permanents or spells you don’t control unless an effect instructs or allows you to do so.
2024-02-02Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature.
2024-02-02Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.
2024-02-02If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
2024-02-02If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
2024-02-02The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn’t have or change the characteristics it does have.
2024-02-02The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
2024-02-02Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped.
2024-02-02You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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