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Aether Hub F17

Other printings of "Aether Hub": PLST #KLD-242 F17 #6 DRC #145 KLD #242 KLR #279 M3C #317 PRM #64432

Card

id32281
artistJonas De Ro
artistIds561ebf9e-8d93-4b57-8156-8826d0c19601
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank3064
edhrecSaltiness0.02
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextIt powers the dreams of Ghirapur.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameAether Hub
number6
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsDRC, F17, KLD, KLR, M3C, PLST, PRM
promoTypestourney, fnm
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeF17
side
signature
sourceProducts
subsets
subtypes
supertypes
textWhen this land enters, you get {E} (an energy counter).
{T}: Add {C}.
{T}, Pay {E}: Add one mana of any color.
toughness
typeLand
typesLand
uuid0b5151a5-ada5-5045-a7a9-ecbe69593f69
variations
watermarkwotc
setNameFriday Night Magic 2017

Identifiers

id32281
cardKingdomEtchedId
cardKingdomFoilId213500
cardKingdomId
cardsphereFoilId49492
cardsphereId
deckboxId35028
mcmId295481
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idcee1d7d4-3c95-5020-a4f6-20a5efbbb56d
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda4a9c5ae-c6f2-4189-bf0e-2bd698caff0c
scryfallIllustrationId093efdb1-68c1-456e-ad34-c1d20afe95a4
scryfallOracleId61c89b11-65c9-4fda-bbcd-d84de25df801
tcgplayerEtchedProductId
tcgplayerProductId129535
uuid0b5151a5-ada5-5045-a7a9-ecbe69593f69

Legalities

id32281
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid0b5151a5-ada5-5045-a7a9-ecbe69593f69
vintageLegal

Purchase URLs

id32281
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e8baec217b30144b
cardmarket
tcgplayerhttps://mtgjson.com/links/76a3166f090710f7
tcgplayerEtched
uuid0b5151a5-ada5-5045-a7a9-ecbe69593f69

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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