← Back Card Profile (by Name)

Boltbender MKC

Other printings of "Boltbender": MKC #30 MKC #340

Card

id55273
artistLars Grant-West
artistIds21ed6499-c4d3-4965-ab02-6c7228275bec
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank9284
edhrecSaltiness0.16
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText"You should really work on your aim."
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsDisguise
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}
manaValue4
nameBoltbender
number30
originalPrintings
originalReleaseDate
originalTextDisguise {1}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When Boltbender is turned face up, you may choose new targets for any number of other spells and/or abilities.
otherFaceIds
power4
printingsMKC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMKC
side
signature
sourceProducts{'nonfoil': ['e4285534-2c7f-51ad-b6ae-37ac29db4d32']}
subsets
subtypesGoblin, Wizard
supertypes
textDisguise {1}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this creature is turned face up, you may choose new targets for any number of other spells and/or abilities.
toughness2
typeCreature — Goblin Wizard
typesCreature
uuidc3de927d-dea0-5c3f-9dcb-f663e0083d4c
variations0713cbdb-eadc-533d-a3b6-eb76774a0a75
watermark
setNameMurders at Karlov Manor Commander

Identifiers

id55273
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId290501
cardsphereFoilId
cardsphereId115725
deckboxId87662
mcmId753264
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id73dea9f6-d6f5-5de6-9959-40e9ab617d22
mtgoFoilId
mtgoId122814
multiverseId649968
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf0a18bd1-1741-4231-a312-aed1373a96dd
scryfallIllustrationIdbe5a444c-b6d8-4b3a-b8d9-9e86ee82202d
scryfallOracleId055e1799-8188-48f4-854e-d3e28363084f
tcgplayerEtchedProductId
tcgplayerProductId535817
uuidc3de927d-dea0-5c3f-9dcb-f663e0083d4c

Legalities

id55273
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidc3de927d-dea0-5c3f-9dcb-f663e0083d4c
vintageLegal

Purchase URLs

id55273
cardKingdomhttps://mtgjson.com/links/f89cf305e87f26f7
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/eff4c304340ae85f
tcgplayerEtched
uuidc3de927d-dea0-5c3f-9dcb-f663e0083d4c

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchPlie-l'éclair« Vous devriez vraiment apprendre à viser. »Créature — gobelin et sorcierDéguisement {1}{R} (Vous pouvez lancer cette carte face cachée pour {3} comme une créature 2/2 avec parade {2}. Retournez-la face visible à tout moment pour son coût de déguisement.)
Quand la Plie-l'éclair est retournée face visible, vous pouvez choisir de nouvelles cibles pour n'importe quel nombre d'autres sorts et/ou capacités.
650048
GermanBlitzbeugerin„Du solltest wirklich besser zielen."Kreatur — Goblin, ZaubererVerkleidung {1}{R} (Du kannst diese Karte verdeckt für {3} als eine 2/2 Kreatur mit Abwehr {2} wirken. Decke sie zu einem beliebigen Zeitpunkt für ihre Verkleidungskosten auf.)
Wenn die Blitzbeugerin aufgedeckt wird, kannst du neue Ziele für eine beliebige Anzahl an anderen Zaubersprüchen und/oder Fähigkeiten bestimmen.
650008
ItalianPiegasaette"Dovresti davvero imparare a prendere la mira."Creatura — Mago GoblinCamuffare {1}{R} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 con egida {2} pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di camuffare.)
Quando la Piegasaette viene girata a faccia in su, puoi scegliere nuovi bersagli per un qualsiasi numero di altre magie e/o abilità.
650088
Japanese稲妻を曲げる者「そんなのじゃ当たらないよ。」クリーチャー — ゴブリン・ウィザード変装{1}{R}(このカードを、{3}で護法{2}を持つ2/2のクリーチャーとして裏向きで唱えてもよい。これの変装コストで、いつでもこれを表向きにしてよい。)
稲妻を曲げる者が表向きになったとき、これでない望む数の呪文や能力の新しい対象を選んでもよい。
650128

Rulings

datetext
2024-02-02A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
2024-02-02A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren’t affected unless the new characteristics of the object change the legality of those targets or attachments.
2024-02-02Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2024-02-02At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down permanents or spells you don’t control unless an effect instructs or allows you to do so.
2024-02-02Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature.
2024-02-02Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.
2024-02-02If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
2024-02-02If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
2024-02-02If a spell or ability has a variable number of targets, you can’t change how many targets it has.
2024-02-02If a spell or ability has damage divided, the division can’t be changed, although the targets receiving that damage still can. The same is true of spells and abilities that distribute counters.
2024-02-02If you choose new targets for a spell or ability, those new targets must be legal.
2024-02-02The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn’t have or change the characteristics it does have.
2024-02-02The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
2024-02-02Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped.
2024-02-02You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Tip: bookmark this page with your query parameters for quick access.