← Back Card Profile (by Name)

Arcane Lighthouse C14

Other printings of "Arcane Lighthouse": C14 #59 MB2 #102 CM2 #233 CMM #985

Card

id14348
artistIgor Kieryluk
artistIds9c3e9d17-509f-485c-9360-46d897ce716b
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank1085
edhrecSaltiness0.34
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameArcane Lighthouse
number59
originalPrintings
originalReleaseDate
originalText{T}: Add {1} to your mana pool.\r
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
otherFaceIds
power
printingsC14, CM2, CMM, MB2
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeC14
side
signature
sourceProducts{'nonfoil': ['19886b77-511f-59f3-8588-d7b0574fd9ba', '8f7348d1-9f9a-5cda-b0d8-963ba2c6fcf3', 'ec5ad6d4-81f1-5b6b-be59-f46ffdae2fd0']}
subsets
subtypes
supertypes
text{T}: Add {C}.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
toughness
typeLand
typesLand
uuidea237bb5-87ad-5b32-9951-7089e5362526
variations
watermark
setNameCommander 2014

Identifiers

id14348
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId196987
cardsphereFoilId
cardsphereId9879
deckboxId26761
mcmId270490
mcmMetaId210490
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Iddfc98bcc-9eb1-5951-a1bb-0a558c005f8a
mtgoFoilId55174
mtgoId55173
multiverseId389430
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId977e3112-b141-44c0-9e8d-d7a0b93092b9
scryfallIllustrationId18da5b26-b387-4324-98e6-608b3fc72410
scryfallOracleId30ac68e6-160a-41f9-9f0f-0e0eef383150
tcgplayerEtchedProductId
tcgplayerProductId94133
uuidea237bb5-87ad-5b32-9951-7089e5362526

Legalities

id14348
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidea237bb5-87ad-5b32-9951-7089e5362526
vintageLegal

Purchase URLs

id14348
cardKingdomhttps://mtgjson.com/links/a3c0745f99f2e390
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/54d3a10bef3e7888
tcgplayerhttps://mtgjson.com/links/ded184a5b715d756
tcgplayerEtched
uuidea237bb5-87ad-5b32-9951-7089e5362526

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified玄秘灯塔{T}:加{1}到你的法术力池中。
{1},{T}:直到回合结束,由对手操控的生物失去辟邪与帷幕异能,且不能具有辟邪或帷幕异能。
389767
FrenchPhare hermétiqueTerrain{T} : Ajoutez {1} à votre réserve.
{1}, {T} : Jusqu'à la fin du tour, les créatures que vos adversaires contrôlent perdent la défense talismanique et le linceul et ne peuvent pas avoir la défense talismanique ou le linceul.
390441
GermanArkaner LeuchtturmLand{T}: Erhöhe deinen Manavorrat um {1}.
{1}, {T}: Bis zum Ende des Zuges verlieren Kreaturen, die deine Gegner kontrollieren, Fluchsicherheit und Verhülltheit und können Fluchsicherheit und Verhülltheit weder haben noch erhalten.
390104
ItalianFaro ArcanoTerra{T}: Aggiungi {1} alla tua riserva di mana.
{1}, {T}: Fino alla fine del turno, le creature controllate dai tuoi avversari perdono anti-malocchio e velo e non possono avere anti-malocchio o velo.
390778
Japanese秘儀の灯台土地{T}:あなたのマナ・プールに{1}を加える。
{1}, {T}:ターン終了時まで、あなたの対戦相手がコントロールするクリーチャーは呪禁と被覆を失うとともに、呪禁や被覆を持つことができない。
391115
SpanishFaro arcanoTierra{T}: Agrega {1} a tu reserva de maná.
{1}, {T}: Hasta el final del turno, las criaturas que controlan tus oponentes pierden las habilidades de antimaleficio y velo y no pueden tener las habilidades de antimaleficio o velo.
391452

Rulings

datetext
2014-11-07After the second ability resolves, continuous effects generated by the resolution of spells and abilities that would give hexproof or shroud to one of the affected creatures aren't created. For example, after the second ability resolves, a spell cast by an opponent that gives creatures they control hexproof wouldn't cause the creatures to have hexproof. (If that spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)
2014-11-07Continuous effects generated by static abilities (such as an Aura that grants hexproof to a creature) will not apply during the turn, but will resume applying once the turn ends.
2014-11-07The second ability applies only to creatures controlled by your opponents when it resolves. Creatures that enter the battlefield or come under an opponent's control later in the turn won't be affected.

Tip: bookmark this page with your query parameters for quick access.