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Tenth District Hero MKM

Other printings of "Tenth District Hero": MKM #34 PMKM #34p PMKM #34s MKM #391

Card

id56020
artistKai Carpenter
artistIdsdcd3cf0d-67b7-4b73-8e62-1d318bf6209c
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank16252
edhrecSaltiness0.06
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsCollect evidence
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameTenth District Hero
number391
originalPrintings
originalReleaseDate
originalText{1}{W}, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance.
{2}{W}, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
otherFaceIds
power2
printingsMKM, PMKM
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMKM
side
signature
sourceProducts{'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'cde16baf-f7f8-5155-b65a-983483c41832'], 'nonfoil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'cde16baf-f7f8-5155-b65a-983483c41832']}
subsets
subtypesHuman
supertypes
text{1}{W}, Collect evidence 2: This creature becomes a Human Detective with base power and toughness 4/4 and gains vigilance.
{2}{W}, Collect evidence 4: If this creature is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
toughness3
typeCreature — Human
typesCreature
uuid91947789-1ea5-5b27-babe-bcd073eb20a5
variationsa444a816-47ee-5623-986a-31de6d7e7358
watermark
setNameMurders at Karlov Manor

Identifiers

id56020
cardKingdomEtchedId
cardKingdomFoilId291302
cardKingdomId290458
cardsphereFoilId
cardsphereId115971
deckboxId87569
mcmId753058
mcmMetaId430148
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id24fbf702-9457-5682-a175-52bf0b8dd514
mtgoFoilId
mtgoId121248
multiverseId649721
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda2adffd5-ddc1-41ef-9442-2fbc17153f3d
scryfallIllustrationIdae0a0827-2447-45a2-97e3-d66946b5a149
scryfallOracleId0953772c-9374-4616-9c04-5838aaf626c9
tcgplayerEtchedProductId
tcgplayerProductId535548
uuid91947789-1ea5-5b27-babe-bcd073eb20a5

Legalities

id56020
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid91947789-1ea5-5b27-babe-bcd073eb20a5
vintageLegal

Purchase URLs

id56020
cardKingdomhttps://mtgjson.com/links/4fff99ed0d3d42d3
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/73138b5c703d9eaa
cardmarkethttps://mtgjson.com/links/68aeab08b22ad114
tcgplayerhttps://mtgjson.com/links/5867bf6087f641bf
tcgplayerEtched
uuid91947789-1ea5-5b27-babe-bcd073eb20a5

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified第十区勇士生物 — 人类{1}{W},搜证2:第十区勇士成为基础力量与防御力为4/4的人类/侦探且获得警戒异能。
{2}{W},搜证4:如果第十区勇士是侦探,则它成为名称为坚兵米勒娃的传奇生物,其基础力量与防御力为5/5,且获得「由你操控的其他生物具有不灭异能。」
649853
FrenchHéroïne de la dixième circonscriptionCréature — humain{1}{W}, rassemblez des preuves 2 : L'Héroïne de la dixième circonscription devient un humain et détective avec une force et une endurance de base de 4/4 et acquiert la vigilance.
{2}{W}, rassemblez des preuves 4 : Si l'Héroïne de la dixième circonscription est un détective, elle devient une créature légendaire appelée Mileva, la Vaillante, elle a une force et une endurance de base de 5/5 et elle acquiert « Les autres créatures que vous contrôlez ont l'indestructible ».
649787
GermanHeldin des zehnten DistriktsKreatur — Mensch{1}{W}, Beweissicherung 2: Die Heldin des zehnten Distrikts wird zu einem Mensch-Detektiv mit Basis-Stärke und -Widerstandskraft 4/4 und erhält Wachsamkeit.
{2}{W}, Beweissicherung 4: Falls die Heldin des zehnten Distrikts ein Detektiv ist, wird sie zu einer legendären Kreatur namens Mileva die Unverzagte mit Basis-Stärke und -Widerstandskraft 5/5, und sie erhält „Andere Kreaturen, die du kontrollierst, haben Unzerstörbarkeit."
649754
Japanese第10管区の英雄クリーチャー — 人間{1}{W}, 証拠収集2を行う:第10管区の英雄は基本のパワーとタフネスが4/4の人間・探偵になり、警戒を得る。
{2}{W}, 証拠収集4を行う:第10管区の英雄が探偵なら、これは「重鎮、ミレヴァ」という名前で基本のパワーとタフネスが5/5の伝説のクリーチャーになり、「あなたがコントロールしていてこれでないすべてのクリーチャーは破壊不能を持つ。」を得る。
649820

Rulings

datetext
2024-02-02If you can't exile enough cards to meet or exceed the required mana value, you can't choose to collect evidence at all.
2024-02-02Neither of these abilities have durations. If one of them resolves, it will remain in effect until the game ends, Tenth District Hero leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.
2024-02-02Once you've announced that you're casting a spell, players can't take actions until you've finished doing so. Notably, opponents can't try to remove cards from your graveyard to stop you from collecting evidence.
2024-02-02Tenth District Hero's second ability checks whether it's a Detective. It doesn't matter how it became a Detective.
2024-02-02The effects from Tenth District Hero's abilities overwrite other effects that set power and/or toughness if and only if those effects existed before the ability resolved. They will not overwrite effects that modify power or toughness without setting it (whether from a static ability, counters, or a resolved spell or ability), nor will they overwrite effects that set power and toughness which come into existence after they resolve. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including these two, regardless of the order in which they are created.
2024-02-02Typically, Tenth District Hero's abilities are activated in the order they appear on the card. However, if Tenth District Hero is a 5/5 legendary Human Detective named Mileva, the Stalwart with vigilance and "Other creatures you control have indestructible" and you activate its first ability again, it will become a 4/4 legendary Human Detective named Mileva, the Stalwart with the same abilities, plus an additional (and almost certainly redundant) instance of vigilance.
2024-02-02You can activate Tenth District Hero's second ability regardless of what creature types it is. The ability checks Tenth District Hero's creature types when it resolves. If Tenth District Hero isn't a Detective at that time, the ability does nothing.

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