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Tenth District Hero PMKM

Other printings of "Tenth District Hero": MKM #34 PMKM #34p PMKM #34s MKM #391

Card

id75841
artistKai Carpenter
artistIdsdcd3cf0d-67b7-4b73-8e62-1d318bf6209c
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank16252
edhrecSaltiness0.06
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsCollect evidence
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameTenth District Hero
number34s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsMKM, PMKM
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMKM
side
signature
sourceProducts{'foil': ['60f39425-9415-5a4f-b331-dd7a18c5eedb']}
subsets
subtypesHuman
supertypes
text{1}{W}, Collect evidence 2: This creature becomes a Human Detective with base power and toughness 4/4 and gains vigilance.
{2}{W}, Collect evidence 4: If this creature is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
toughness3
typeCreature — Human
typesCreature
uuid9f5282fa-18d2-55ba-b8a0-23ab0310d91a
variationsa670800b-c8e6-53b9-911e-770dc7970461
watermark
setNameMurders at Karlov Manor Promos

Identifiers

id75841
cardKingdomEtchedId
cardKingdomFoilId291545
cardKingdomId
cardsphereFoilId117029
cardsphereId
deckboxId88443
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id597ba00b-4725-519b-97be-0fcda1642e13
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdea1897e7-1303-4a6b-a6c0-ecf1a5c4ea02
scryfallIllustrationIdae0a0827-2447-45a2-97e3-d66946b5a149
scryfallOracleId0953772c-9374-4616-9c04-5838aaf626c9
tcgplayerEtchedProductId
tcgplayerProductId536552
uuid9f5282fa-18d2-55ba-b8a0-23ab0310d91a

Legalities

id75841
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid9f5282fa-18d2-55ba-b8a0-23ab0310d91a
vintageLegal

Purchase URLs

id75841
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b2f266c616e79173
cardmarket
tcgplayerhttps://mtgjson.com/links/c85a57b79d68bd7b
tcgplayerEtched
uuid9f5282fa-18d2-55ba-b8a0-23ab0310d91a

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-02-02If you can't exile enough cards to meet or exceed the required mana value, you can't choose to collect evidence at all.
2024-02-02Neither of these abilities have durations. If one of them resolves, it will remain in effect until the game ends, Tenth District Hero leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.
2024-02-02Once you've announced that you're casting a spell, players can't take actions until you've finished doing so. Notably, opponents can't try to remove cards from your graveyard to stop you from collecting evidence.
2024-02-02Tenth District Hero's second ability checks whether it's a Detective. It doesn't matter how it became a Detective.
2024-02-02The effects from Tenth District Hero's abilities overwrite other effects that set power and/or toughness if and only if those effects existed before the ability resolved. They will not overwrite effects that modify power or toughness without setting it (whether from a static ability, counters, or a resolved spell or ability), nor will they overwrite effects that set power and toughness which come into existence after they resolve. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including these two, regardless of the order in which they are created.
2024-02-02Typically, Tenth District Hero's abilities are activated in the order they appear on the card. However, if Tenth District Hero is a 5/5 legendary Human Detective named Mileva, the Stalwart with vigilance and "Other creatures you control have indestructible" and you activate its first ability again, it will become a 4/4 legendary Human Detective named Mileva, the Stalwart with the same abilities, plus an additional (and almost certainly redundant) instance of vigilance.
2024-02-02You can activate Tenth District Hero's second ability regardless of what creature types it is. The ability checks Tenth District Hero's creature types when it resolves. If Tenth District Hero isn't a Detective at that time, the ability does nothing.

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