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Platoon Dispenser PRM

Other printings of "Platoon Dispenser": BRO #36 PBRO #36p PBRO #36s BRO #310 PRM #105646

Card

id80504
artistLeon Tukker
artistIds669b8b90-758d-4f9e-b4f7-98cd6742eb97
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colors
defense
duelDeck
edhrecRank8217
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsUnearth
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}
manaValue5
namePlatoon Dispenser
number105646
originalPrintings
originalReleaseDate2023-02-14
originalText
otherFaceIds
power4
printingsBRO, PBRO, PRM
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypesConstruct
supertypes
textAt the beginning of your end step, if you control two or more other creatures, draw a card.
{3}{W}: Create a 1/1 colorless Soldier artifact creature token.
Unearth {2}{W}{W}
toughness6
typeArtifact Creature — Construct
typesArtifact, Creature
uuide26c49a0-2ea4-53e3-ae64-d7473d37a36c
variations
watermark
setNameMagic Online Promos

Identifiers

id80504
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idaaf8c97b-73aa-50a2-b87c-19b2100837ae
mtgoFoilId
mtgoId105646
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdeeed3382-ec4e-46e0-8ed0-d6a330ee8696
scryfallIllustrationIdd5eda549-b309-42b5-9490-86fefd3e4bc8
scryfallOracleId339c39d9-7e10-458e-b602-4f0550840436
tcgplayerEtchedProductId
tcgplayerProductId
uuide26c49a0-2ea4-53e3-ae64-d7473d37a36c

Legalities

id80504
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuide26c49a0-2ea4-53e3-ae64-d7473d37a36c
vintageLegal

Purchase URLs

id80504
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuide26c49a0-2ea4-53e3-ae64-d7473d37a36c

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-10-14Activating a card's unearth ability isn't the same as casting that card. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Defabricate's second mode) will interact with unearth, but spells and abilities that interact with spells (such as Scatter Ray) will not.
2022-10-14At the beginning of the next end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Defabricate that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed triggered ability won't trigger again. However, the replacement effect will still exile the permanent if it eventually leaves the battlefield.
2022-10-14If a permanent returned to the battlefield with unearth would leave the battlefield for any reason, it's exiled instead—unless the spell or ability that's causing the permanent to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If that spell or ability later returns the card to the battlefield (as Static Net might, for example), the permanent card will return to the battlefield as a new object with no relation to its previous existence. The unearth effects will no longer apply to it.
2022-10-14If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will do nothing as it resolves.
2022-10-14Unearth grants haste to the permanent that's returned to the battlefield (even if it's not a creature card). However, neither of the "exile" abilities is granted to that permanent. If that permanent loses all its abilities, it will still be exiled at the beginning of the next end step, and if it would leave the battlefield, it is still exiled instead.
2022-10-14You must control two or more other creatures both when the first ability triggers and when it resolves. If you control fewer than two other creatures at either time, you won't draw a card.

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