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Arcane Endeavor AFC

Other printings of "Arcane Endeavor": AFC #14 AFC #283

Card

id7975
artistJustyna Dura
artistIdsd2340aef-8ca9-4e0d-864c-6a4e8d5e350a
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank9365
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextLate at night, when dreams touch a studious mind, bouts of inspiration strike.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}{U}{U}
manaValue7
nameArcane Endeavor
number14
originalPrintings
originalReleaseDate
originalTextRoll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.
otherFaceIds
power
printingsAFC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeAFC
side
signature
sourceProducts{'nonfoil': ['4091d3ae-702b-5359-bcde-0ba739aeca00']}
subsets
subtypes
supertypes
textRoll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.
toughness
typeSorcery
typesSorcery
uuid5e821670-bc99-505f-9991-4fb783231374
variations028facd4-dfdf-5fcf-be27-8f872c30de5e
watermark
setNameForgotten Realms Commander

Identifiers

id7975
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId249211
cardsphereFoilId
cardsphereId79995
deckboxId58800
mcmId572192
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id41d0604d-6d6b-5509-9c91-ed5279962000
mtgoFoilId
mtgoId
multiverseId531919
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7886d4e9-003c-4978-a48d-4743fbc38985
scryfallIllustrationIdbfbc3066-e473-4ef7-8853-13b50f67b000
scryfallOracleId901ee0e3-1011-40e1-815a-09246112e8dc
tcgplayerEtchedProductId
tcgplayerProductId243766
uuid5e821670-bc99-505f-9991-4fb783231374

Legalities

id7975
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid5e821670-bc99-505f-9991-4fb783231374
vintageLegal

Purchase URLs

id7975
cardKingdomhttps://mtgjson.com/links/5907964ad4d0551b
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/6561ff4d125d8f97
tcgplayerEtched
uuid5e821670-bc99-505f-9991-4fb783231374

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified秘法勇进夜深人静时,当勤学思绪触碰梦乡,灵感随之迸发。法术掷两颗d8并选择一个掷骰结果。抓数量等同于该掷骰结果的牌。然后你可以从你手上施放一个瞬间或法术咒语,且不需支付其法术力费用,但其法术力值须等于或小于另一个掷骰结果。532351
Chinese Traditional秘法勇進夜深人靜時,當勤學思緒觸碰夢鄉,靈感隨之迸發。巫術擲兩顆d8並選擇一個擲骰結果。抽數量等同於該擲骰結果的牌。然後你可以從你手上施放一個瞬間或巫術咒語,且不需支付其魔法力費用,但其魔法力值須等於或小於另一個擲骰結果。532405
FrenchManœuvre arcaniqueCe n'est que tard le soir, quand les rêves frôlent l'esprit studieux, que l'inspiration frappe.RituelLancez deux d8 et choisissez un résultat. Piochez un nombre de cartes égal à ce résultat. Puis vous pouvez lancer un sort d'éphémère ou de rituel avec une valeur de mana inférieure ou égale à l'autre résultat depuis votre main sans payer son coût de mana.532081
GermanArkanes UnterfangenWenn Träume einen lernenden Geist berühren, kann man mit einem Anfall von Inspiration rechnen.HexereiWürfle zwei W8 und suche dir ein Ergebnis aus. Ziehe entsprechend viele Karten. Dann kannst du einen Spontanzauber oder eine Hexerei mit Manabetrag kleiner oder gleich dem anderen Ergebnis aus deiner Hand wirken, ohne seine bzw. ihre Manakosten zu bezahlen.531973
ItalianImpresa ArcanaNel cuore della notte, quando i sogni bussano alla porta della mente, gli studiosi sono colpiti da lampi di genio.StregoneriaTira due d8 e scegli un risultato. Pesca carte pari a quel risultato. Poi puoi lanciare dalla tua mano una magia istantaneo o stregoneria con valore di mana pari o inferiore all'altro risultato senza pagare il suo costo di mana.532135
Japanese秘儀の挑戦夜更けの夢が勤勉な心に触れるとき、霊感の発作が襲う。ソーサリー2個のd8を振り、出目1つを選ぶ。その出目に等しい枚数のカードを引く。その後、あなたはあなたの手札にありマナ総量がもう1つの出目以下でありインスタントやソーサリーである呪文1つを、マナ・コストを支払うことなく唱えてもよい。532189
Portuguese (Brazil)Empreitada ArcanaO verdadeiro golpe de inspiração vem tarde da noite, quando os sonhos penetram na mente estudiosa.FeitiçoRole dois d8 e escolha um resultado. Compre uma quantidade de cards igual àquele resultado. Em seguida, você pode conjurar uma mágica instantânea ou um feitiço de sua mão com valor de mana igual ou inferior ao outro resultado sem pagar seu custo de mana.532243
RussianВолшебное ПредприятиеПоздно ночью, когда грезы проникают в любознательный ум, случаются приступы озарения.ВолшебствоБросьте два d8 и выберите один результат. Возьмите количество карт, равное тому результату. Затем вы можете разыграть из вашей руки мгновенное заклинание или заклинание волшебства с мановой ценностью, не превышающей другой результат, без уплаты его мана-стоимости.532297
SpanishReto arcanoBien entrada la noche, cuando los sueños tocan una mente estudiosa, florece la inspiración.ConjuroTira 2d8 y elige un resultado. Roba una cantidad de cartas igual a ese resultado. Luego puedes lanzar desde tu mano un hechizo de instantáneo o de conjuro con valor de maná menor o igual al otro resultado sin pagar su coste de maná.532027

Rulings

datetext
2021-07-23An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
2021-07-23An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
2021-07-23Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
2021-07-23Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
2021-07-23Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
2021-07-23Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
2021-07-23Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.
2021-07-23The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
2021-07-23Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
2021-07-23While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

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