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Virtue of Knowledge // Vantress Visions WOE

Other printings of "Virtue of Knowledge // Vantress Visions": PWOE #76p PWOE #76s PWOE #76p PWOE #76s WOE #76 WOE #76 WOE #279 WOE #279

Card

id103512
artistPiotr Dura
artistIdsaff176e8-1d15-432e-ad1d-207a474decba
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank1647
edhrecSaltiness0.36
faceConvertedManaCost5
faceFlavorName
faceManaValue5
faceNameVirtue of Knowledge
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{4}{U}
manaValue5
nameVirtue of Knowledge // Vantress Visions
number76
originalPrintings
originalReleaseDate
originalTextCopy target activated or triggered ability you control. You may choose new targets for the copy. // If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
otherFaceIds2f3a4fd7-9caa-5d20-ae97-3e31c367a6be
power
printingsPWOE, WOE
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeWOE
sidea
signature
sourceProducts{'foil': ['1ff62823-f41c-5334-af14-20c5cc28e84d', '84528b0f-5ebd-5855-b32c-b718cc35f9e2', '86ab9007-922a-5f13-8ffa-aaa8b775c06c', 'cd6988ad-afc6-5926-b41e-88be446d9bb7'], 'nonfoil': ['1ff62823-f41c-5334-af14-20c5cc28e84d', '57bf891f-b602-58c6-8e11-0b6006099568', '86ab9007-922a-5f13-8ffa-aaa8b775c06c']}
subsets
subtypes
supertypes
textIf a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
toughness
typeEnchantment
typesEnchantment
uuid3462dd3d-467f-551a-8db3-094ed01eea08
variations0b108d51-ff44-5460-8fd8-1341fbe2dfc5
watermark
setNameWilds of Eldraine

Identifiers

id103512
cardKingdomEtchedId
cardKingdomFoilId282291
cardKingdomId281570
cardsphereFoilId
cardsphereId107151
deckboxId82019
mcmId728035
mcmMetaId422982
mtgArenaId86768
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf7087a56-ffac-5c97-99fa-bf33bc5a0ecf
mtgoFoilId
mtgoId116460
multiverseId629577
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIddf606cf5-67dc-46f4-8c79-1d2f1d054391
scryfallIllustrationId33d6cfe0-5bc0-478b-9bd6-31139dcefecc
scryfallOracleIdf0bbcabf-29e7-4c7e-893f-86b64d3620a9
tcgplayerEtchedProductId
tcgplayerProductId512236
uuid3462dd3d-467f-551a-8db3-094ed01eea08

Legalities

id103512
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid3462dd3d-467f-551a-8db3-094ed01eea08
vintageLegal

Purchase URLs

id103512
cardKingdomhttps://mtgjson.com/links/e53e82d54604625b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/43257d8b371af767
cardmarkethttps://mtgjson.com/links/b22f374355e938bf
tcgplayerhttps://mtgjson.com/links/cb36a6bf8477ba54
tcgplayerEtched
uuid3462dd3d-467f-551a-8db3-094ed01eea08

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedVirtue of Knowledge // 凡翠丝视像Virtue of Knowledge结界如果由你操控之永久物具有的触发式异能因永久物进战场而触发,则该异能额外触发一次。631404
FrenchVertu de savoir // Visions de VantressVertu de savoirEnchantementSi l'arrivée sur le champ de bataille d'un permanent provoque le déclenchement d'une capacité déclenchée d'un permanent que vous contrôlez, cette capacité se déclenche une fois de plus.630360
GermanTugend der Weisheit // Vantress-VisionenTugend der WeisheitVerzauberungFalls eine bleibende Karte ins Spiel kommt und dadurch bei einer bleibenden Karte, die du kontrollierst, eine ausgelöste Fähigkeit auslöst, wird die Fähigkeit ein weiteres Mal ausgelöst.629838
ItalianVirtù della Conoscenza // Visioni di VantressaVirtù della ConoscenzaIncantesimoSe un permanente che entra nel campo di battaglia fa innescare un'abilità innescata di un permanente che controlli, quell'abilità si innesca una volta in più.630621
JapaneseVirtue of Knowledge // ヴァントレスの幻(げん)視(し)Virtue of Knowledgeエンチャントパーマネント1つが戦場に出たことによりあなたがコントロールしているパーマネントの誘発型能力1つが誘発するなら、その能力は追加でもう1回誘発する。630882
Portuguese (Brazil)Virtude do Conhecimento // Visões de VantrezaVirtude do ConhecimentoEncantamentoSe a entrada de uma permanente no campo de batalha desencadear uma habilidade desencadeada de uma permanente que você controla, aquela habilidade será desencadeada uma vez adicional.631143
SpanishVertud del conocimiento // Visiones de VendalezaVertud del conocimientoEncantamientoSi un permanente que entra al campo de batalla hace que se dispare una habilidad disparada de un permanente que controlas, esa habilidad se dispara una vez más.630099

Rulings

datetext
2023-09-01Abilities that apply "as [this permanent] enters the battlefield," such as choosing a number with Talion, the Kindly Lord, are also unaffected.
2023-09-01Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities (such as equip) are activated abilities and will have colons in their reminder text.
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01Any choices made when the ability resolves won't have been made yet when it's copied by Vantress Visions. Any such choices will be made separately when the copy resolves. If a triggered ability asks you to pay a cost, you pay that cost for the copy separately.
2023-09-01Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a permanent entering the battlefield at the same time as Virtue of Knowledge (including Virtue of Knowledge itself) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to "the exiled card," it refers to all cards exiled by instances of the triggered ability.
2023-09-01If an ability is linked to a second ability, copies of that ability are also linked to that second ability. If the second ability refers to "the exiled card," it refers to all cards exiled by the ability and the copy. For example, if Tidehollow Sculler's enters-the-battlefield ability is copied and two cards are exiled, they both return when Tidehollow Sculler leaves the battlefield.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01If the ability copied by Vantress Visions divides damage or distributes counters among a number of targets, the division and number of targets can't be changed. If you choose new targets, you must choose the same number of targets.
2023-09-01If the ability copied by Vantress Visions is modal (that is, if it says, "Choose one —" or similar), the mode is copied and can't be changed.
2023-09-01If the activated ability's cost contains a choice, such as a creature to sacrifice or a number of counters to remove, the copy created by Vantress Visions uses that same information. You can't pay the cost again, even if you want to.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01If you control two copies of Virtue of Knowledge, a permanent entering the battlefield causes abilities to trigger three times, not four. A third Virtue of Knowledge causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on.
2023-09-01In a Two-Headed Giant game, Virtue of Knowledge does not affect triggered abilities of permanents your teammate controls.
2023-09-01In some cases involving linked abilities, an ability requires information about "the exiled card." When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used. For example, if Elite Arcanist's enters-the-battlefield ability triggers twice, two cards are exiled. The value of X in the activation cost of Elite Arcanist's other ability is the sum of the two cards' mana values. As the ability resolves, you create copies of both cards and can cast none, one, or both of the copies in any order.
2023-09-01Replacement effects are unaffected by Virtue of Knowledge's ability. For example, a creature that enters the battlefield under your control with one +1/+1 counter on it won't receive an additional +1/+1 counter.
2023-09-01The source of the copy created by Vantress Visions is the same as the source of the original ability.
2023-09-01Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities are triggered abilities and will have "when," "whenever," or "at the beginning of" in their reminder text.
2023-09-01Virtue of Knowledge's ability affects a permanent's own enters-the-battlefield triggered abilities as well as other triggered abilities that trigger when that permanent enters the battlefield. Such triggered abilities start with "when" or "whenever." Some keyword abilities also include a triggered ability that happens when a permanent enters the battlefield.
2023-09-01Virtue of Knowledge's ability doesn't copy the triggered ability; it just causes the ability to trigger an additional time. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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