← Back Card Profile (by Name)

Sarulf, Realm Eater PRM

Other printings of "Sarulf, Realm Eater": PLST #KHM-228 KHM #228 PKHM #228p PKHM #228s KHM #330 PRM #88370

Card

id79542
artistDibujante Nocturno
artistIdsed4f7e1b-4139-4e17-a671-442ce49eb775
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityB, G
colorIndicator
colorsB, G
defense
duelDeck
edhrecRank11145
edhrecSaltiness0.62
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{B}{G}
manaValue3
nameSarulf, Realm Eater
number88370
originalPrintings
originalReleaseDate2021-02-28
originalText
otherFaceIds
power3
printingsKHM, PKHM, PLST, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypesWolf
supertypesLegendary
textWhenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf.
At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
toughness3
typeLegendary Creature — Wolf
typesCreature
uuid8937690d-0e5d-58ed-99f3-a00cb27b3c43
variations
watermark
setNameMagic Online Promos

Identifiers

id79542
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd3848957-c4f0-5a68-ba96-6e84903f516c
mtgoFoilId
mtgoId88370
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf4cb4b68-8283-4330-827a-6cb80bd16b62
scryfallIllustrationIde0ebfe11-c2da-4041-ac11-02d92fe7111d
scryfallOracleId789964f5-79c5-4329-b68f-b15b0d54b0b2
tcgplayerEtchedProductId
tcgplayerProductId
uuid8937690d-0e5d-58ed-99f3-a00cb27b3c43

Legalities

id79542
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid8937690d-0e5d-58ed-99f3-a00cb27b3c43
vintageLegal

Purchase URLs

id79542
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid8937690d-0e5d-58ed-99f3-a00cb27b3c43

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-02-05Choosing to remove all the +1/+1 counters on Sarulf won't affect any other counters it may have.
2021-02-05If Sarulf doesn't have any +1/+1 counters on it as your upkeep begins, its last ability won't trigger at all. If the ability does trigger, it will check again as it tries to resolve. If Sarulf doesn't have any +1/+1 counters on it at that time, the ability won't do anything. No other permanents will be exiled.
2021-02-05If Sarulf isn't on the battlefield as its last ability starts to resolve, you can't remove any +1/+1 counters from it, even if it had +1/+1 counters when it was last on the battlefield. No other permanents will be exiled.
2021-02-05If you do remove +1/+1 counters, you must remove all of them. You can't fine-tune the carnage by only removing some of them.
2021-02-05It doesn't matter which graveyard the permanent is put into as long as an opponent controlled it when it last existed on the battlefield.
2021-02-05You choose whether to remove +1/+1 counters as the last ability is resolving. If you do, the appropriate permanents are then exiled. No one can respond to your choice or take actions during this process.
2021-02-05You may choose to remove Sarulf's +1/+1 counters even if that would cause lethal damage to be marked on Sarulf. If you do this, Sarulf will die after its last ability is finished resolving. But it won't have gone alone! Legendary.

Tip: bookmark this page with your query parameters for quick access.