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Unexplained Absence MKC

Other printings of "Unexplained Absence": MKC #17 MKC #328

Card

id55260
artistRockey Chen
artistIds5f92512a-2da0-4d91-8aaf-ac8d2404d776
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank6212
edhrecSaltiness0.09
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsCloak
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{W}
manaValue4
nameUnexplained Absence
number17
originalPrintings
originalReleaseDate
originalTextFor each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
otherFaceIds
power
printingsMKC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMKC
side
signature
sourceProducts{'nonfoil': ['e4285534-2c7f-51ad-b6ae-37ac29db4d32']}
subsets
subtypes
supertypes
textFor each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
toughness
typeInstant
typesInstant
uuid4a0b7f96-9553-57f6-8f1e-7b0907233bf7
variationsb644689c-5551-5829-9af8-92c50617d9d7
watermark
setNameMurders at Karlov Manor Commander

Identifiers

id55260
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId290499
cardsphereFoilId
cardsphereId115723
deckboxId87649
mcmId753251
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idac907e82-7ea4-5e1a-896e-804f3d6ff733
mtgoFoilId
mtgoId122788
multiverseId649955
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId78f526d3-1e1f-4430-9824-ad377fd0d312
scryfallIllustrationIdd5a50dfa-d429-448d-8fe5-4a064da66a8d
scryfallOracleId71faaee5-70ff-449c-85c8-560eb189a0a7
tcgplayerEtchedProductId
tcgplayerProductId535815
uuid4a0b7f96-9553-57f6-8f1e-7b0907233bf7

Legalities

id55260
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid4a0b7f96-9553-57f6-8f1e-7b0907233bf7
vintageLegal

Purchase URLs

id55260
cardKingdomhttps://mtgjson.com/links/d48f203a256a479e
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/24b531884980a927
tcgplayerEtched
uuid4a0b7f96-9553-57f6-8f1e-7b0907233bf7

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchAbsence inexpliquéeÉphémèrePour chaque joueur, exilez jusqu'à un permanent non-terrain ciblé que ce joueur contrôle. Pour chaque permanent exilé de cette manière, son contrôleur voile la carte du dessus de sa bibliothèque. (Pour voiler une carte, mettez-la sur le champ de bataille face cachée comme une créature 2/2 avec parade {2}. Retournez-la face visible à tout moment pour son coût de mana si c'est une carte de créature.)650035
GermanUnerklärliche AbwesenheitSpontanzauberSchicke für jeden Spieler bis zu ein Nichtland-Permanent deiner Wahl, das jener Spieler kontrolliert, ins Exil. Für jedes auf diese Weise ins Exil geschickte Permanent tarnt sein Beherrscher die oberste Karte seiner Bibliothek. (Um eine Karte zu tarnen, bringe sie als eine 2/2 Kreatur mit Abwehr {2} verdeckt ins Spiel. Decke sie zu einem beliebigen Zeitpunkt für ihre Manakosten auf, falls es eine Kreaturenkarte ist.)649995
ItalianAssenza InesplicabileIstantaneoPer ogni giocatore, esilia fino a un permanente non terra bersaglio controllato da quel giocatore. Per ogni permanente esiliato in questo modo, il suo controllore cela la prima carta del proprio grimorio. (Per celare una carta, mettila sul campo di battaglia a faccia in giù come una creatura 2/2 con egida {2}. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.)650075
Japanese存在不明インスタント各プレイヤーにつきそれぞれ、そのプレイヤーがコントロールしていて土地でないパーマネント最大1つを対象とする。それらを追放する。これにより追放された各パーマネントにつきそれぞれ、それのコントローラーは自分のライブラリーの一番上にあるカード1枚を偽装する。(カードを偽装するとは、それを護法{2}を持つ2/2のクリーチャーとして裏向きで戦場に出すことである。それがクリーチャー・カードなら、そのマナ・コストで、いつでも表向きにしてよい。)650115

Rulings

datetext
2024-02-02A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren’t affected unless the new characteristics of the object change the legality of those targets or attachments.
2024-02-02Any time you have priority, you can turn a cloaked permanent you control face-up by revealing that it’s a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to.
2024-02-02At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down permanents or spells you don’t control unless an effect instructs or allows you to do so.
2024-02-02Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature.
2024-02-02Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.
2024-02-02If a cloaked creature would have disguise (or morph) if it were face up, you may also turn it face up by paying its disguise (or morph) cost.
2024-02-02If a double-faced card is cloaked, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
2024-02-02If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
2024-02-02If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
2024-02-02If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up.
2024-02-02To cloak a card, put it onto the battlefield face down. It becomes a 2/2 face-down creature card with ward {2} and no name, mana cost, or creature types. It’s colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn’t have or change the characteristics it does have.
2024-02-02Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped.
2024-02-02Unlike a face-down creature that was cast using a disguise or morph ability, a cloaked creature may still be turned face up after it loses its abilities if it’s a creature card.
2024-02-02You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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