Other printings of "Phylath, World Sculptor": PZNR #234p PZNR #234s ZNR #234 ZNR #313 PRM #83720
| id | 84499 |
|---|---|
| artist | Victor Adame Minguez |
| artistIds | bd8f7368-5b10-4554-b6b8-d052c6aca89f |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | G, R |
| colorIndicator | |
| colors | G, R |
| defense | |
| duelDeck | |
| edhrecRank | 4156 |
| edhrecSaltiness | 0.26 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | foil |
| flavorName | |
| flavorText | |
| frameEffects | legendary |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 0 |
| isAlternative | 1 |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | 1 |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Landfall |
| language | English |
| layout | normal |
| leadershipSkills | {'brawl': False, 'commander': True, 'oathbreaker': False} |
| life | |
| loyalty | |
| manaCost | {4}{R}{G} |
| manaValue | 6 |
| name | Phylath, World Sculptor |
| number | 234s |
| originalPrintings | |
| originalReleaseDate | |
| originalText | |
| otherFaceIds | |
| power | 5 |
| printings | PRM, PZNR, ZNR |
| promoTypes | prerelease, datestamped |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | PZNR |
| side | |
| signature | |
| sourceProducts | {'foil': ['7bd7948a-02dc-5871-a0b4-44029e71c5c5']} |
| subsets | |
| subtypes | Elemental |
| supertypes | Legendary |
| text | When Phylath enters, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control. |
| toughness | 5 |
| type | Legendary Creature — Elemental |
| types | Creature |
| uuid | ff7df6b4-b1ef-5a1b-a5e6-3dd364e9e088 |
| variations | ab6dda39-91c3-54b3-a410-d541d5416f83 |
| watermark | |
| setName | Zendikar Rising Promos |
| id | 84499 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 238265 |
| cardKingdomId | |
| cardsphereFoilId | 71846 |
| cardsphereId | |
| deckboxId | 53047 |
| mcmId | 501255 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | b30852a0-e03d-5aad-aef1-073bc76b3d28 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 8bf04c09-2cec-4cc2-a9b1-2bbeaa9a8443 |
| scryfallIllustrationId | 107fe146-9b91-4da1-8740-da571e37a25e |
| scryfallOracleId | 3d79cbe2-cf1b-4313-ab47-0118fcdbfc6c |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 223525 |
| uuid | ff7df6b4-b1ef-5a1b-a5e6-3dd364e9e088 |
| id | 84499 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | ff7df6b4-b1ef-5a1b-a5e6-3dd364e9e088 |
| vintage | Legal |
| id | 84499 |
|---|---|
| cardKingdom | |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/e0b11cb7796b3fa5 |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/12d5ca29bc0ebe93 |
| tcgplayerEtched | |
| uuid | ff7df6b4-b1ef-5a1b-a5e6-3dd364e9e088 |
No foreign data.
| date | text |
|---|---|
| 2024-11-08 | A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land. |
| 2024-11-08 | A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. |
| 2024-11-08 | Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.). |
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