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Battle for Bretagard CMM

Other printings of "Battle for Bretagard": KHM #203 PKHM #203p PKHM #203s CMM #916

Card

id21438
artistIgor Kieryluk
artistIds9c3e9d17-509f-485c-9360-46d897ce716b
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG, W
colorIndicator
colorsG, W
defense
duelDeck
edhrecRank5367
edhrecSaltiness0.21
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{1}{G}{W}
manaValue3
nameBattle for Bretagard
number916
originalPrintings
originalReleaseDate
originalText(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human Warrior creature token.
II — Create a 1/1 green Elf Warrior creature token.
III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
otherFaceIds
power
printingsCMM, KHM, PKHM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCMM
side
signature
sourceProducts{'nonfoil': ['d379fa71-0664-5039-bbe0-e16869de18f5']}
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human Warrior creature token.
II — Create a 1/1 green Elf Warrior creature token.
III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
toughness
typeEnchantment — Saga
typesEnchantment
uuid56b48708-6318-52c6-8874-bf0ae02b1c8e
variations
watermark
setNameCommander Masters

Identifiers

id21438
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId280246
cardsphereFoilId
cardsphereId105829
deckboxId81192
mcmId723086
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id78485f61-8947-595e-b9f5-eb09db69992e
mtgoFoilId
mtgoId114173
multiverseId625321
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc83e860a-6dd5-4522-8b2b-b730934f59f7
scryfallIllustrationIda747c1b3-5f2c-4d65-86a2-acd3ca26ae29
scryfallOracleId8294539d-7982-4ec9-8392-99eed78542f5
tcgplayerEtchedProductId
tcgplayerProductId506004
uuid56b48708-6318-52c6-8874-bf0ae02b1c8e

Legalities

id21438
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid56b48708-6318-52c6-8874-bf0ae02b1c8e
vintageLegal

Purchase URLs

id21438
cardKingdomhttps://mtgjson.com/links/5b0a1e69ea314cdb
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/2b28ca34a4074f6e
tcgplayerEtched
uuid56b48708-6318-52c6-8874-bf0ae02b1c8e

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchBataille de BretagardEnchantement — saga(Au moment où cette saga arrive sur le champ de bataille et après votre étape de pioche, ajoutez un marqueur « sapience ». Sacrifiez après III.)
I — Créez un jeton de créature 1/1 blanche Humain et Guerrier.
II — Créez un jeton de créature 1/1 verte Elfe et Guerrier.
III — Choisissez n'importe quel nombre de jetons d'artefact et/ou de jetons de créature que vous contrôlez avec des noms différents. Pour chacun d'entre eux, créez un jeton qui en est une copie.
625835
GermanSchlacht um BretagardVerzauberung — Sage(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach III.)
I — Erzeuge einen 1/1 weißen Mensch-Krieger-Kreaturenspielstein.
II — Erzeuge einen 1/1 grünen Elf-Krieger-Kreaturenspielstein.
III — Bestimme eine beliebige Anzahl an Artefaktspielsteinen und/oder Kreaturenspielsteinen, die du kontrollierst und die unterschiedliche Namen haben. Erzeuge für jeden davon einen Spielstein, der eine Kopie von ihm ist.
625578
Japaneseブレタガルドをかけた戦いエンチャント — 英雄譚(この英雄譚が出た際とあなたのドロー・ステップの後に、伝承カウンター1個を加える。IIIの後に、生け贄に捧げる。)
I ― 白の1/1の人間・戦士・クリーチャー・トークン1体を生成する。
II ― 緑の1/1のエルフ・戦士・クリーチャー・トークン1体を生成する。
III ― あなたがコントロールしていて互いに異なる名前を持ちアーティファクトやクリーチャーである望む数のトークンを選ぶ。それらにつきそれぞれ、それのコピーであるトークン1つを生成する。
626092

Rulings

datetext
2021-02-05A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
2021-02-05Any enters-the-battlefield abilities of tokens you create will trigger when they enter the battlefield. Any "As [this permanent] enters the battlefield" or "[This permanent] enters the battlefield with" abilities of the tokens will also work.
2021-02-05As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
2021-02-05Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
2021-02-05Each token you create copies the original characteristics of the token it's copying as stated by the effect that created that token. The newly created token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it, whether it has any Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.
2021-02-05If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2021-02-05If the original token is copying something else, the token you create will use the copiable values of the original token. In most cases, it will be a copy of whatever the original token is copying. If it's copying a permanent or card with {X} in its mana cost, X is 0.
2021-02-05Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2021-02-05Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
2021-02-05Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
2021-02-05The chapter III ability doesn't target any of the tokens. You choose which ones you're copying as the ability resolves.
2021-02-05Unless the effect that creates a token specifies a different name, the name of a token is the same as its creature types plus the word "Token". In particular, a Human Warrior creature token has a different name than an Elf Warrior creature token, and you may create a copy of each using the chapter III ability.

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