Other printings of "Thriving Rhino": KLD #171 KLR #183
| id | 43780 |
|---|---|
| artist | Matt Stewart |
| artistIds | 20871267-2d8a-41d5-b03a-be3d557c5734 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | G |
| colorIndicator | |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 23223 |
| edhrecSaltiness | 0.25 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | As unpredictable as aether, and just as hard to contain. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{G} |
| manaValue | 3 |
| name | Thriving Rhino |
| number | 171 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When Thriving Rhino enters the battlefield, you get {EE} (two energy counters). Whenever Thriving Rhino attacks, you may pay {EE}. If you do, put a +1/+1 counter on it. |
| otherFaceIds | |
| power | 2 |
| printings | KLD, KLR |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | KLD |
| side | |
| signature | |
| sourceProducts | {'foil': ['5949493e-9647-58dd-a370-8edd9c35439b', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['2fb85819-8bb7-565c-bc80-24f9482f50a2', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'e0c2f26b-4cd9-5fbc-b529-e9187e98db7e']} |
| subsets | |
| subtypes | Rhino |
| supertypes | |
| text | When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. |
| toughness | 3 |
| type | Creature — Rhino |
| types | Creature |
| uuid | b7baf46d-ee02-55cd-9d33-cd929e3328d1 |
| variations | |
| watermark | |
| setName | Kaladesh |
| id | 43780 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 209178 |
| cardKingdomId | 208821 |
| cardsphereFoilId | 23203 |
| cardsphereId | 23204 |
| deckboxId | 33672 |
| mcmId | 292588 |
| mcmMetaId | 223694 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | a74e6d76-e436-530b-ad1c-58cb7af24692 |
| mtgoFoilId | 61744 |
| mtgoId | 61743 |
| multiverseId | 417744 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 5acf10ec-f2dd-4569-909b-ac52a9ed6adf |
| scryfallIllustrationId | ad49f01f-ac6a-4190-8920-3a18e1a82c52 |
| scryfallOracleId | d8841f3a-f3ff-42ca-89a8-0cc1c3ca6a6c |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 122736 |
| uuid | b7baf46d-ee02-55cd-9d33-cd929e3328d1 |
| id | 43780 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | b7baf46d-ee02-55cd-9d33-cd929e3328d1 |
| vintage | Legal |
| id | 43780 |
|---|---|
| cardKingdom | https://mtgjson.com/links/60059b8aa21cedb1 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/353db96ac0b25308 |
| cardmarket | https://mtgjson.com/links/642790cb6c50bdab |
| tcgplayer | https://mtgjson.com/links/3ed76f4dc356667b |
| tcgplayerEtched | |
| uuid | b7baf46d-ee02-55cd-9d33-cd929e3328d1 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 强旺犀牛 | 如乙太一般捉摸不透,也同样难以束缚。 | 生物~犀牛 | 当强旺犀牛进战场时,你得到{E}{E}(两个能量指示物)。 每当强旺犀牛攻击时,你可以支付{E}{E}。若你如此作,则在其上放置一个+1/+1指示物。 | 418008 | |
| Chinese Traditional | 強旺犀牛 | 如乙太一般捉摸不透,也同樣難以束縛。 | 生物~犀牛 | 當強旺犀牛進戰場時,你得到{E}{E}(兩個能量指示物)。 每當強旺犀牛攻擊時,你可以支付{E}{E}。若你如此作,則在其上放置一個+1/+1指示物。 | 418272 | |
| French | Rhinocéros prospère | Aussi imprévisible que l'Éther, et tout aussi difficile à maîtriser. | Créature : rhinocéros | Quand le Rhinocéros prospère arrive sur le champ de bataille, vous gagnez {E}{E} (deux marqueurs « énergie »). À chaque fois que le Rhinocéros prospère attaque, vous pouvez payer {E}{E}. Si vous faites ainsi, mettez un marqueur +1/+1 sur lui. | 418800 | |
| German | Gedeihendes Nashorn | So unberechenbar wie der Äther und genauso schwierig zu kontrollieren. | Kreatur — Nashorn | Wenn das Gedeihende Nashorn ins Spiel kommt, erhältst du {E}{E} (zwei Energiemarken). Immer wenn das Gedeihende Nashorn angreift, kannst du {E}{E} bezahlen. Falls du dies tust, lege eine +1/+1-Marke darauf. | 418536 | |
| Italian | Rinoceronte Vigoroso | Imprevedibile come l'etere e altrettanto difficile da imbrigliare. | Creatura — Rinoceronte | Quando il Rinoceronte Vigoroso entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). Ogniqualvolta il Rinoceronte Vigoroso attacca, puoi pagare {E}{E}. Se lo fai, metti un segnalino +1/+1 su di esso. | 419064 | |
| Japanese | 亢進するサイ | 気紛れなのは霊気と同様。閉じ込めるのが難しいのも同様。 | クリーチャー — サイ | 亢進するサイが戦場に出たとき、あなたは{E}{E}(エネルギー・カウンター2個)を得る。 亢進するサイが攻撃するたび、あなたは{E}{E}を支払ってもよい。そうしたなら、これの上に+1/+1カウンターを1個置く。 | 419328 | |
| Korean | 원기왕성한 코뿔소 | 에테르만큼 예측하기 어렵고 잡아두기 힘들다. | 생물 — 코뿔소 | 원기왕성한 코뿔소가 전장에 들어올 때, 당신은 {E}{E}(에너지 카운터 두 개)를 얻는다. 원기왕성한 코뿔소가 공격할 때마다, 당신은 {E}{E}를 지불할 수 있다. 그렇게 한다면, 원기왕성한 코뿔소에 +1/+1 카운터 한 개를 올려놓는다. | 419592 | |
| Portuguese (Brazil) | Rinoceronte Vigoroso | Imprevisível como o éter e igualmente difícil de conter. | Criatura — Rinoceronte | Quando Rinoceronte Vigoroso entra no campo de batalha, você recebe {E}{E} (dois marcadores de energia). Toda vez que Rinoceronte Vigoroso ataca, você pode pagar {E}{E}. Se fizer isso, coloque um marcador +1/+1 nele. | 419856 | |
| Russian | Здоровый Носорог | Непредсказуем, как эфир, и такой же неудержимый. | Существо — Носорог | Когда Здоровый Носорог выходит на поле битвы, вы получаете {E}{E} (два жетона энергии). Каждый раз, когда Здоровый Носорог атакует, вы можете заплатить {E}{E}. Если вы это делаете, положите на него один жетон +1/+1. | 420120 | |
| Spanish | Rinoceronte impetuoso | Tan impredecible como el éter e igual de difícil de contener. | Criatura — Rinoceronte | Cuando el Rinoceronte impetuoso entre al campo de batalla, obtienes {E}{E} (dos contadores de energía). Siempre que el Rinoceronte impetuoso ataque, puedes pagar {E}{E}. Si lo haces, pon un contador +1/+1 sobre él. | 420384 |
| date | text |
|---|---|
| 2024-06-07 | Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents. |
| 2024-06-07 | Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters. |
| 2024-06-07 | If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to. |
| 2024-06-07 | If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. |
| 2024-06-07 | Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.) |
| 2024-06-07 | Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}. |
| 2024-06-07 | Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves. |
| 2024-06-07 | Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions. |
| 2024-06-07 | {E} is the energy symbol. It represents one energy counter. |
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