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Virtue of Persistence // Locthwain Scorn WOE

Other printings of "Virtue of Persistence // Locthwain Scorn": SCH #35 SCH #35 PWOE #115p PWOE #115s PWOE #115p PWOE #115s WOE #115 WOE #115 WOE #281 WOE #281

Card

id103762
artistAllen Williams
artistIds8a56d854-b424-45ec-9262-e993a382a961
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank1487
edhrecSaltiness0.56
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameLocthwain Scorn
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{B}
manaValue7
nameVirtue of Persistence // Locthwain Scorn
number281
originalPrintings
originalReleaseDate
originalTextTarget creature gets -3/-3 until end of turn. You gain 2 life. // At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
otherFaceIdsdc47fdb9-28d6-5449-b678-9880d3394817
power
printingsPWOE, SCH, WOE
promoTypesboosterfun
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textTarget creature gets -3/-3 until end of turn. You gain 2 life.
toughness
typeSorcery — Adventure
typesSorcery
uuid64068d9f-2621-520f-8765-89378210c79d
variations6b30127f-aca1-52a2-89f9-d0a4e886078a
watermark
setNameWilds of Eldraine

Identifiers

id103762
cardKingdomEtchedId
cardKingdomFoilId282592
cardKingdomId281680
cardsphereFoilId
cardsphereId107899
deckboxId82224
mcmId730316
mcmMetaId423074
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6ee36c67-7f05-543c-bf97-cf3a31606807
mtgoFoilId
mtgoId116008
multiverseId632233
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId337393e3-9081-4251-b4ca-afd7ce10dc99
scryfallIllustrationId9f9ba9ba-d3b3-4f1d-a8b8-5302fe207468
scryfallOracleIdfae36da0-bf9c-484f-b2fe-dd8ab2effc5c
tcgplayerEtchedProductId
tcgplayerProductId512609
uuid64068d9f-2621-520f-8765-89378210c79d

Legalities

id103762
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid64068d9f-2621-520f-8765-89378210c79d
vintageLegal

Purchase URLs

id103762
cardKingdomhttps://mtgjson.com/links/8a2c34b96c037e45
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/3de9ff61a3f42a12
cardmarkethttps://mtgjson.com/links/a933c850147d0676
tcgplayerhttps://mtgjson.com/links/5ee170ab5da44c4e
tcgplayerEtched
uuid64068d9f-2621-520f-8765-89378210c79d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
2023-09-01An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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