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Bramble Familiar // Fetch Quest WOE

Other printings of "Bramble Familiar // Fetch Quest": PWOE #164p PWOE #164s PWOE #164p PWOE #164s WOE #164 WOE #164 WOE #283 WOE #283

Card

id103766
artistAlayna Danner
artistIdsbb677b1a-ce51-4888-83d6-5a94de461ff9
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank2577
edhrecSaltiness0.17
faceConvertedManaCost7
faceFlavorName
faceManaValue7
faceNameFetch Quest
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsMill
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{5}{G}{G}
manaValue2
nameBramble Familiar // Fetch Quest
number283
originalPrintings
originalReleaseDate
originalTextMill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield. // {T}: Add {G}.
{1}{G}, {T}, Discard a card: Return Bramble Familiar to its owner's hand.
otherFaceIds3255f414-6bb0-5f27-ba1a-4aeba15b7cd1
power
printingsPWOE, WOE
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textMill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
toughness
typeSorcery — Adventure
typesSorcery
uuidc3ec02b6-41ca-5ad5-805f-887b76856c41
variations95d8eabe-b154-5305-92e2-fc21780b1e06
watermark
setNameWilds of Eldraine

Identifiers

id103766
cardKingdomEtchedId
cardKingdomFoilId282597
cardKingdomId281793
cardsphereFoilId
cardsphereId107902
deckboxId82226
mcmId730318
mcmMetaId423112
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id89d3045e-0889-51f7-86f6-7d4028b4a3a6
mtgoFoilId
mtgoId116016
multiverseId632235
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1ee74605-63be-41cd-a6ba-1b33f8094ec9
scryfallIllustrationId7800832a-abdf-4f1d-aa6a-d6c72e8337d6
scryfallOracleId68f36dfa-bbd2-4860-b09b-37e35136be72
tcgplayerEtchedProductId
tcgplayerProductId512715
uuidc3ec02b6-41ca-5ad5-805f-887b76856c41

Legalities

id103766
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidc3ec02b6-41ca-5ad5-805f-887b76856c41
vintageLegal

Purchase URLs

id103766
cardKingdomhttps://mtgjson.com/links/5f8923219a263e02
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/1951f2ac7c462209
cardmarkethttps://mtgjson.com/links/24a78856679b6626
tcgplayerhttps://mtgjson.com/links/324fdcc4d8e8eb6f
tcgplayerEtched
uuidc3ec02b6-41ca-5ad5-805f-887b76856c41

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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