Other printings of "Contagion Engine": PLST #SOM-145 OTP #61 OTP #78 SOM #145 SLD #1095
| id | 63471 |
|---|---|
| artist | Magnus Jansson |
| artistIds | a04ded22-6fe3-46e4-a2a4-5360e2483224 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | |
| borderColor | borderless |
| colorIdentity | |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | 1853 |
| edhrecSaltiness | 0.85 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | showcase |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Proliferate |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {6} |
| manaValue | 6 |
| name | Contagion Engine |
| number | 61 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.) |
| otherFaceIds | |
| power | |
| printings | OTP, PLST, SLD, SOM |
| promoTypes | boosterfun |
| rarity | mythic |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | OTP |
| side | |
| signature | |
| sourceProducts | {'foil': ['6b307a92-0a52-5ecc-aaeb-1fa4180ec7ad', 'f2a6a0f8-cf1f-544a-a991-ca5bf8452575'], 'nonfoil': ['6b307a92-0a52-5ecc-aaeb-1fa4180ec7ad', '7c02f937-ddc8-57af-9cf7-a09f7c0be1c3', 'f2a6a0f8-cf1f-544a-a991-ca5bf8452575']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | When this artifact enters, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.) |
| toughness | |
| type | Artifact |
| types | Artifact |
| uuid | 0d27e43f-474c-5b39-905c-8e57b0407d5b |
| variations | 6d89a6db-7065-5314-9935-51622f70f0bb |
| watermark | |
| setName | Breaking News |
| id | 63471 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 294205 |
| cardKingdomId | 294204 |
| cardsphereFoilId | |
| cardsphereId | 118912 |
| deckboxId | 90416 |
| mcmId | 764196 |
| mcmMetaId | |
| mtgArenaId | 90761 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 6a1d5c4d-a1a2-558b-ab98-f459904de986 |
| mtgoFoilId | |
| mtgoId | 123689 |
| multiverseId | 657806 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | fe584bf8-cb71-42b5-b5c0-dea3fec79c9d |
| scryfallIllustrationId | 211645eb-3822-4621-be08-e4a3cf59904c |
| scryfallOracleId | 482bd55a-ba73-4722-8643-94fa12818515 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 544825 |
| uuid | 0d27e43f-474c-5b39-905c-8e57b0407d5b |
| id | 63471 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | |
| predh | Legal |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 0d27e43f-474c-5b39-905c-8e57b0407d5b |
| vintage | Legal |
| id | 63471 |
|---|---|
| cardKingdom | https://mtgjson.com/links/116f5580aae4be23 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/8f708f86acfa9b13 |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/e5eb382db3a953e3 |
| tcgplayerEtched | |
| uuid | 0d27e43f-474c-5b39-905c-8e57b0407d5b |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 传染引擎 | 神器 | 当传染引擎进战场时,在每个由目标牌手操控的生物上各放置一个-1/-1指示物。 {4},{T}:增殖两次。(选择任意数量的永久物和/或牌手,然后为其已有之每种指示物各多放置一个同类的指示物。然后再作一次。) | 658261 | ||
| French | Machine à contagion | Artefact | Quand la Machine à contagion arrive sur le champ de bataille, mettez un marqueur -1/-1 sur chaque créature qu'un joueur ciblé contrôle. {4}, {T} : Proliférez deux fois. (Choisissez n'importe quel nombre de permanents et/ou de joueurs, puis donnez-leur à chacun un autre marqueur de chaque sorte déjà présente. Puis recommencez.) | 658001 | ||
| German | Infektionsmaschine | Artefakt | Wenn die Infektionsmaschine ins Spiel kommt, lege auf jede Kreatur, die ein Spieler deiner Wahl kontrolliert, eine -1/-1-Marke. {4}, {T}: Führe zweimal Wucherung durch. (Bestimme eine beliebige Anzahl an Permanenten und/oder Spielern und gib ihnen dann von jeder Sorte Marke, die dort bereits liegt, eine weitere Marke. Dann tust du dies noch einmal.) | 657871 | ||
| Italian | Macchina del Contagio | Artefatto | Quando la Macchina del Contagio entra nel campo di battaglia, metti un segnalino -1/-1 su ogni creatura controllata da un giocatore bersaglio. {4}, {T}: Prolifera due volte. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di ogni tipo già presente. Poi fallo di nuovo.) | 658066 | ||
| Japanese | 伝染病エンジン | アーティファクト | 伝染病エンジンが戦場に出たとき、プレイヤー1人を対象とする。そのプレイヤーがコントロールしている各クリーチャーの上にそれぞれ-1/-1カウンター1個を置く。 {4},{T}:増殖を2回行う。(望む数のパーマネントやプレイヤーを選び、その後すでにそこにあるカウンター1種類につき、そのカウンターをもう1個与える。その後、それをもう一度行う。) | 658131 | ||
| Portuguese (Brazil) | Máquina de Contágio | Artefato | Quando Máquina de Contágio entrar no campo de batalha, coloque um marcador -1/-1 em cada criatura que o jogador alvo controla. {4}, {T}: Prolifere duas vezes. (Escolha qualquer número de permanentes e/ou jogadores. Em seguida, dê a cada um deles outro marcador de cada tipo que eles já tenham. Depois, faça isso novamente.) | 658196 | ||
| Spanish | Motor de contagio | Artefacto | Cuando el Motor de contagio entre al campo de batalla, pon un contador -1/-1 sobre cada criatura que controla el jugador objetivo. {4}, {T}: Prolifera dos veces. (Elige cualquier cantidad de permanentes y/o jugadores, luego pon sobre cada uno un contador de cada tipo que ya tenga. Luego hazlo nuevamente.) | 657936 |
| date | text |
|---|---|
| 2011-01-01 | As Contagion Engine's activated ability resolves, you'll complete an entire proliferate action, then you'll complete a second proliferate action. You may choose different players and/or permanents, or different counters on those permanents, when you proliferate the second time. |
| 2011-01-01 | Players can't respond between the first and the second proliferate actions. |
| 2023-02-04 | An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so. |
| 2023-02-04 | If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it. |
| 2023-02-04 | If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others. |
| 2023-02-04 | Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond. |
| 2023-02-04 | To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them. |
| 2023-02-04 | You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all. |
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