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Village Watch // Village Reavers DBL

Other printings of "Village Watch // Village Reavers": DBL #165 DBL #165 MID #165 MID #165 MID #297 MID #297

Card

id23320
artistNéstor Ossandón Leal
artistIds7a6f1667-a8ac-47f5-a302-f71cb54b2adf
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicatorR
colorsR
defense
duelDeck
edhrecRank9448
edhrecSaltiness
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameVillage Reavers
finishesnonfoil, foil
flavorName
flavorTextWith no guards to be seen, the cobbled streets of Gatstaf echoed with howls.
frameEffectsinverted, sunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsHaste, Nightbound
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue5
nameVillage Watch // Village Reavers
number165
originalPrintings
originalReleaseDate
originalText
otherFaceIds3961f531-6edd-5d0f-97c8-e0d8ea1b1a53
power5
printingsDBL, MID
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDBL
sideb
signature
sourceProducts
subsets
subtypesWerewolf
supertypes
textWolves and Werewolves you control have haste.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
toughness4
typeCreature — Werewolf
typesCreature
uuid816fb748-aa8e-5d9f-8a1e-5d993e5fb352
variations
watermark
setNameInnistrad: Double Feature

Identifiers

id23320
cardKingdomEtchedId
cardKingdomFoilId254789
cardKingdomId254252
cardsphereFoilId83669
cardsphereId83668
deckboxId62240
mcmId585117
mcmMetaId345292
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2fd9ae35-f0af-5140-9b54-3b7f494baaf7
mtgoFoilId
mtgoId96592
multiverseId
scryfallCardBackId
scryfallIdde968157-3567-4df9-80bd-2a541dbaddf6
scryfallIllustrationIdb8f769c4-ac1f-49e7-8510-3c2c45c068e5
scryfallOracleIdb2ecaae4-41ee-4c61-b5ce-db4364b307fc
tcgplayerEtchedProductId
tcgplayerProductId255480
uuid816fb748-aa8e-5d9f-8a1e-5d993e5fb352

Legalities

id23320
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid816fb748-aa8e-5d9f-8a1e-5d993e5fb352
vintageLegal

Purchase URLs

id23320
cardKingdomhttps://mtgjson.com/links/c1856bef1cc6e17c
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/62ad0e1c0a1f6d07
cardmarkethttps://mtgjson.com/links/60a55c766d341428
tcgplayerhttps://mtgjson.com/links/29b3bb58a013411a
tcgplayerEtched
uuid816fb748-aa8e-5d9f-8a1e-5d993e5fb352

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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