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Village Watch // Village Reavers MID

Other printings of "Village Watch // Village Reavers": DBL #165 DBL #165 MID #165 MID #165 MID #297 MID #297

Card

id54617
artistNéstor Ossandón Leal
artistIds7a6f1667-a8ac-47f5-a302-f71cb54b2adf
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicatorR
colorsR
defense
duelDeck
edhrecRank9459
edhrecSaltiness
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameVillage Reavers
finishesnonfoil, foil
flavorName
flavorTextWith no guards to be seen, the cobbled streets of Gatstaf echoed with howls.
frameEffectssunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsHaste, Nightbound
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue5
nameVillage Watch // Village Reavers
number165
originalPrintings
originalReleaseDate
originalTextWolves and Werewolves you control have haste.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
otherFaceIds3eb5c969-9db9-5178-a0ed-c63a35579083
power5
printingsDBL, MID
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMID
sideb
signature
sourceProducts
subsets
subtypesWerewolf
supertypes
textWolves and Werewolves you control have haste.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
toughness4
typeCreature — Werewolf
typesCreature
uuid92763eaf-2618-5a04-90bd-f3e7c8204ad8
variations4c545fd3-f58f-5804-8271-84b071d36922
watermark
setNameInnistrad: Midnight Hunt

Identifiers

id54617
cardKingdomEtchedId
cardKingdomFoilId250808
cardKingdomId250351
cardsphereFoilId80630
cardsphereId80609
deckboxId60064
mcmId574729
mcmMetaId345292
mtgArenaId78519
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id9a2a01c6-5343-5672-b885-e7c57dcd5611
mtgoFoilId
mtgoId93310
multiverseId534949
scryfallCardBackId
scryfallId1bf48d2b-eb68-4f47-a80a-4751a4fa20a7
scryfallIllustrationId49ce9e8f-89d0-4a2e-95fd-2646af210b75
scryfallOracleIdb2ecaae4-41ee-4c61-b5ce-db4364b307fc
tcgplayerEtchedProductId
tcgplayerProductId247865
uuid92763eaf-2618-5a04-90bd-f3e7c8204ad8

Legalities

id54617
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid92763eaf-2618-5a04-90bd-f3e7c8204ad8
vintageLegal

Purchase URLs

id54617
cardKingdomhttps://mtgjson.com/links/0ec7cdd7c616af62
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/24d94d33ebc8d9b2
cardmarkethttps://mtgjson.com/links/6d0041a6c119d8bb
tcgplayerhttps://mtgjson.com/links/67478461ad29ce6d
tcgplayerEtched
uuid92763eaf-2618-5a04-90bd-f3e7c8204ad8

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified村庄守夜人 // 村庄裂肢兽村庄裂肢兽守夜人已然不见踪影,只剩狼嚎在卡兹特街头回荡。生物 — 狼人由你操控的狼和狼人具有敏捷异能。
夜形(如果牌手于自己回合中施放至少两个咒语,则下一个回合成为白昼。)
537792
Chinese Traditional村莊守夜人 // 村莊裂肢獸村莊裂肢獸守夜人已然不見蹤影,只剩狼嚎在卡茲特街頭迴盪。生物 — 狼人由你操控的狼和狼人具有敏捷異能。
夜形(如果玩家於自己回合中施放至少兩個咒語,則下一個回合成為白晝。)
538108
FrenchGarde du village // Écumeurs du villageÉcumeurs du villageIl n'y avait plus de gardes, et des hurlements résonnaient sur les rues pavées de Gatstaf.Créature — loup-garouLes loups et les loups-garous que vous contrôlez ont la célérité.
Nocturne (Si un joueur lance au moins deux sorts pendant son propre tour, on passe au jour au prochain tour.)
535896
GermanDorfwache // DorfplündererDorfplündererWeit und breit war keine Wache zu sehen, als ihr Geheul durch die Straßen von Gatztow hallte.Kreatur — WerwolfWölfe und Werwölfe, die du kontrollierst, haben Eile.
Nachtaktiv (Falls ein Spieler in seinem eigenen Zug zwei oder mehr Zaubersprüche wirkt, wird es im nächsten Zug Tag.)
535264
ItalianGuardia del Villaggio // Saccheggiatori del VillaggioSaccheggiatori del VillaggioSenza guardie nei paraggi, le strade acciottolate di Gatstaf riecheggiavano di ululati.Creatura — MannaroI Lupi e i Mannari che controlli hanno rapidità.
Notturno (Se un giocatore lancia almeno due magie durante il suo turno, diventa giorno nel turno successivo.)
536212
Japanese村の見張り番 // 村の略奪隊村の略奪隊護衛が不在のガツタフの石畳の街道には遠吠えが鳴り響いていた。クリーチャー — 狼男あなたがコントロールしているすべての狼や狼男は速攻を得る。
夜明(プレイヤーが自分のターンに2つ以上の呪文を唱えたなら、次のターンに昼になる。)
536528
Korean마을 경비대 // 마을 약탈자들마을 약탈자들경비병들은 아무도 보이지 않는 가운데, 갓스타프의 자갈길에서 울부짖는 소리가 울려 퍼졌다.생물 — 늑대인간당신이 조종하는 늑대 및 늑대인간들은 신속을 가진다.
밤 종속 (플레이어가 자신의 턴 동안 주문을 두 개 이상 발동하는 경우, 다음 턴에 낮이 된다.)
536844
Portuguese (Brazil)Vigias do Vilarejo // Despojadores do VilarejoDespojadores do VilarejoSem nenhum guarda à vista, os uivos ecoaram pelas ruas de Gatstaf.Criatura — LobisomemOs Lobos e Lobisomens que você controla têm ímpeto.
Noturno (Se um jogador conjura ao menos duas mágicas durante o próprio turno, torna-se dia no turno seguinte.)
537160
RussianДеревенская Стража // Деревенские ГрабителиДеревенские ГрабителиСтражников нигде не было видно, и на мощеных улицах Гастафа эхом разносился вой.Существо — ВервольфВолки и Вервольфы под вашим контролем имеют Ускорение.
Созданье ночи (Если игрок разыгрывает не менее двух заклинаний во время своего хода, то в следующем ходу наступает день.)
537476
SpanishGuardia del pueblo // Desgarradores del puebloDesgarradores del puebloLos aullidos resonaban por las calles empedradas de Gatstaf, desprovistas de guardias.Criatura — LicántropoLos Lobos y Licántropos que controlas tienen la habilidad de prisa.
Nocturno. (Si un jugador lanza al menos dos hechizos durante su propio turno, se hace de día al turno siguiente.)
535580

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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