Other printings of "Village Watch // Village Reavers": DBL #165 DBL #165 MID #165 MID #165 MID #297 MID #297
| id | 54617 |
|---|---|
| artist | Néstor Ossandón Leal |
| artistIds | 7a6f1667-a8ac-47f5-a302-f71cb54b2adf |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | R |
| colorIndicator | R |
| colors | R |
| defense | |
| duelDeck | |
| edhrecRank | 9459 |
| edhrecSaltiness | |
| faceConvertedManaCost | 0 |
| faceFlavorName | |
| faceManaValue | 0 |
| faceName | Village Reavers |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | With no guards to be seen, the cobbled streets of Gatstaf echoed with howls. |
| frameEffects | sunmoondfc |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Haste, Nightbound |
| language | English |
| layout | transform |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | |
| manaValue | 5 |
| name | Village Watch // Village Reavers |
| number | 165 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
| otherFaceIds | 3eb5c969-9db9-5178-a0ed-c63a35579083 |
| power | 5 |
| printings | DBL, MID |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | MID |
| side | b |
| signature | |
| sourceProducts | |
| subsets | |
| subtypes | Werewolf |
| supertypes | |
| text | Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
| toughness | 4 |
| type | Creature — Werewolf |
| types | Creature |
| uuid | 92763eaf-2618-5a04-90bd-f3e7c8204ad8 |
| variations | 4c545fd3-f58f-5804-8271-84b071d36922 |
| watermark | |
| setName | Innistrad: Midnight Hunt |
| id | 54617 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 250808 |
| cardKingdomId | 250351 |
| cardsphereFoilId | 80630 |
| cardsphereId | 80609 |
| deckboxId | 60064 |
| mcmId | 574729 |
| mcmMetaId | 345292 |
| mtgArenaId | 78519 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 9a2a01c6-5343-5672-b885-e7c57dcd5611 |
| mtgoFoilId | |
| mtgoId | 93310 |
| multiverseId | 534949 |
| scryfallCardBackId | |
| scryfallId | 1bf48d2b-eb68-4f47-a80a-4751a4fa20a7 |
| scryfallIllustrationId | 49ce9e8f-89d0-4a2e-95fd-2646af210b75 |
| scryfallOracleId | b2ecaae4-41ee-4c61-b5ce-db4364b307fc |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 247865 |
| uuid | 92763eaf-2618-5a04-90bd-f3e7c8204ad8 |
| id | 54617 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 92763eaf-2618-5a04-90bd-f3e7c8204ad8 |
| vintage | Legal |
| id | 54617 |
|---|---|
| cardKingdom | https://mtgjson.com/links/0ec7cdd7c616af62 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/24d94d33ebc8d9b2 |
| cardmarket | https://mtgjson.com/links/6d0041a6c119d8bb |
| tcgplayer | https://mtgjson.com/links/67478461ad29ce6d |
| tcgplayerEtched | |
| uuid | 92763eaf-2618-5a04-90bd-f3e7c8204ad8 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 村庄守夜人 // 村庄裂肢兽 | 村庄裂肢兽 | 守夜人已然不见踪影,只剩狼嚎在卡兹特街头回荡。 | 生物 — 狼人 | 由你操控的狼和狼人具有敏捷异能。 夜形(如果牌手于自己回合中施放至少两个咒语,则下一个回合成为白昼。) | 537792 |
| Chinese Traditional | 村莊守夜人 // 村莊裂肢獸 | 村莊裂肢獸 | 守夜人已然不見蹤影,只剩狼嚎在卡茲特街頭迴盪。 | 生物 — 狼人 | 由你操控的狼和狼人具有敏捷異能。 夜形(如果玩家於自己回合中施放至少兩個咒語,則下一個回合成為白晝。) | 538108 |
| French | Garde du village // Écumeurs du village | Écumeurs du village | Il n'y avait plus de gardes, et des hurlements résonnaient sur les rues pavées de Gatstaf. | Créature — loup-garou | Les loups et les loups-garous que vous contrôlez ont la célérité. Nocturne (Si un joueur lance au moins deux sorts pendant son propre tour, on passe au jour au prochain tour.) | 535896 |
| German | Dorfwache // Dorfplünderer | Dorfplünderer | Weit und breit war keine Wache zu sehen, als ihr Geheul durch die Straßen von Gatztow hallte. | Kreatur — Werwolf | Wölfe und Werwölfe, die du kontrollierst, haben Eile. Nachtaktiv (Falls ein Spieler in seinem eigenen Zug zwei oder mehr Zaubersprüche wirkt, wird es im nächsten Zug Tag.) | 535264 |
| Italian | Guardia del Villaggio // Saccheggiatori del Villaggio | Saccheggiatori del Villaggio | Senza guardie nei paraggi, le strade acciottolate di Gatstaf riecheggiavano di ululati. | Creatura — Mannaro | I Lupi e i Mannari che controlli hanno rapidità. Notturno (Se un giocatore lancia almeno due magie durante il suo turno, diventa giorno nel turno successivo.) | 536212 |
| Japanese | 村の見張り番 // 村の略奪隊 | 村の略奪隊 | 護衛が不在のガツタフの石畳の街道には遠吠えが鳴り響いていた。 | クリーチャー — 狼男 | あなたがコントロールしているすべての狼や狼男は速攻を得る。 夜明(プレイヤーが自分のターンに2つ以上の呪文を唱えたなら、次のターンに昼になる。) | 536528 |
| Korean | 마을 경비대 // 마을 약탈자들 | 마을 약탈자들 | 경비병들은 아무도 보이지 않는 가운데, 갓스타프의 자갈길에서 울부짖는 소리가 울려 퍼졌다. | 생물 — 늑대인간 | 당신이 조종하는 늑대 및 늑대인간들은 신속을 가진다. 밤 종속 (플레이어가 자신의 턴 동안 주문을 두 개 이상 발동하는 경우, 다음 턴에 낮이 된다.) | 536844 |
| Portuguese (Brazil) | Vigias do Vilarejo // Despojadores do Vilarejo | Despojadores do Vilarejo | Sem nenhum guarda à vista, os uivos ecoaram pelas ruas de Gatstaf. | Criatura — Lobisomem | Os Lobos e Lobisomens que você controla têm ímpeto. Noturno (Se um jogador conjura ao menos duas mágicas durante o próprio turno, torna-se dia no turno seguinte.) | 537160 |
| Russian | Деревенская Стража // Деревенские Грабители | Деревенские Грабители | Стражников нигде не было видно, и на мощеных улицах Гастафа эхом разносился вой. | Существо — Вервольф | Волки и Вервольфы под вашим контролем имеют Ускорение. Созданье ночи (Если игрок разыгрывает не менее двух заклинаний во время своего хода, то в следующем ходу наступает день.) | 537476 |
| Spanish | Guardia del pueblo // Desgarradores del pueblo | Desgarradores del pueblo | Los aullidos resonaban por las calles empedradas de Gatstaf, desprovistas de guardias. | Criatura — Licántropo | Los Lobos y Licántropos que controlas tienen la habilidad de prisa. Nocturno. (Si un jugador lanza al menos dos hechizos durante su propio turno, se hace de día al turno siguiente.) | 535580 |
| date | text |
|---|---|
| 2021-09-24 | Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change. |
| 2021-09-24 | Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game. |
| 2021-09-24 | Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step. |
| 2021-09-24 | If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night. |
| 2021-09-24 | If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day. |
| 2021-09-24 | If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up. |
| 2021-09-24 | If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform. |
| 2021-09-24 | If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform. |
| 2021-09-24 | Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound. |
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