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Bitter Feud C14

Other printings of "Bitter Feud": C14 #32 CM2 #84

Card

id14321
artistAaron Miller
artistIdsfc021f3d-773a-4706-bbe7-f602324f511f
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank13722
edhrecSaltiness0.56
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{R}
manaValue5
nameBitter Feud
number32
originalPrintings
originalReleaseDate
originalTextAs Bitter Feud enters the battlefield, choose two players.\r
If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
otherFaceIds
power
printingsC14, CM2
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeC14
side
signature
sourceProducts{'nonfoil': ['19886b77-511f-59f3-8588-d7b0574fd9ba']}
subsets
subtypes
supertypes
textAs this enchantment enters, choose two players.
If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
toughness
typeEnchantment
typesEnchantment
uuidf815bcb2-5f08-5f8f-a97d-ea0e78e66977
variations
watermark
setNameCommander 2014

Identifiers

id14321
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId196720
cardsphereFoilId
cardsphereId9890
deckboxId26797
mcmId270442
mcmMetaId210455
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb30b1988-0749-560f-b1f2-8f5181f6c726
mtgoFoilId55198
mtgoId55197
multiverseId389441
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId07d0ebe9-0b58-491e-ab49-ea3934ee389f
scryfallIllustrationId8283187f-2cb9-462d-9908-de37c7edc7fe
scryfallOracleIde4add901-3f2b-4f92-bb26-7f599e288802
tcgplayerEtchedProductId
tcgplayerProductId94119
uuidf815bcb2-5f08-5f8f-a97d-ea0e78e66977

Legalities

id14321
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidf815bcb2-5f08-5f8f-a97d-ea0e78e66977
vintageLegal

Purchase URLs

id14321
cardKingdomhttps://mtgjson.com/links/44b40068931720e1
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/b8f9deaf28309ea3
tcgplayerhttps://mtgjson.com/links/4e92377cde07c926
tcgplayerEtched
uuidf815bcb2-5f08-5f8f-a97d-ea0e78e66977

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified苦涩世仇结界于苦涩世仇进战场时,选择两位牌手。
如果由其中一位牌手操控的某个来源将对其中另一位牌手或由他操控的某个永久物造成伤害,则改为该来源对后者牌手或永久物造成两倍的伤害。
389778
FrenchÂpre querelleEnchantementAu moment où l'Âpre querelle arrive sur le champ de bataille, choisissez deux joueurs.
Si une source contrôlée par l'un des joueurs choisis devait infliger des blessures à l'autre joueur choisi ou à un permanent que ce joueur contrôle, cette source inflige le double de ces blessures à ce joueur ou à ce permanent à la place.
390452
GermanErbitterte FehdeVerzauberungSowie die Erbitterte Fehde ins Spiel kommt, bestimme zwei Spieler.
Falls eine Quelle, die einer der bestimmten Spieler kontrolliert, dem anderen bestimmten Spieler oder einer bleibenden Karte, die dieser Spieler kontrolliert, Schaden zufügen würde, fügt sie diesem Spieler oder dieser bleibenden Karte stattdessen doppelt so viele Schadenspunkte zu.
390115
ItalianFaida AccanitaIncantesimoMentre la Faida Accanita entra nel campo di battaglia, scegli due giocatori.
Se una fonte controllata da uno dei giocatori scelti sta per infliggere danno all'altro giocatore scelto o a un permanente controllato da quel giocatore, quella fonte infligge invece il doppio di quel danno a quel giocatore o permanente.
390789
Japanese苦々しい抗争エンチャント苦々しい抗争が戦場に出るに際し、プレイヤーを2人選ぶ。
選ばれたいずれかのプレイヤーがコントロールする発生源がもう1人の選ばれたプレイヤーまたはそのプレイヤーがコントロールするパーマネントにダメージを与えるなら、代わりにその発生源はそのプレイヤーまたはパーマネントにその点数の2倍のダメージを与える。
391126
SpanishFeudo de amarguraEncantamientoEn cuanto el Feudo de amargura entre al campo de batalla, elige dos jugadores.
Si una fuente que controla uno de los jugadores elegidos fuera a hacer daño al otro jugador elegido o a un permanente que controla ese jugador, en vez de eso, esa fuente hace el doble de ese daño a ese jugador o permanente.
391463

Rulings

datetext
2014-11-07Bitter Feud applies to damage dealt by any source controlled by one of the chosen players, not just combat damage.
2014-11-07If multiple effects modify how damage is dealt, the player being dealt damage, or the controller of the permanent being dealt damage, chooses the order in which to apply the effects. For example, the ability of Decorated Griffin says “{1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn.” Suppose you control a Decorated Griffin, and you and an opponent are the chosen players for a Bitter Feud. If a creature that player controls would deal 3 combat damage to you, and Decorated Griffin’s ability has resolved once, you can choose to either (a) apply the effect from Decorated Griffin first and prevent 1 damage, and then let Bitter Feud’s effect double the remaining 2 damage, for a result 4 damage being dealt to you, or (b) let Bitter Feud’s effect apply first and double the damage to 6, and then apply the effect from Decorated Griffin to prevent 1 damage, for a result of 5 damage being dealt to you.
2014-11-07If there are two Bitter Feuds on the battlefield, and the same two players were chosen for each, damage dealt will be doubled for each. So, two Bitter Feuds will end up multiplying the damage by four, three will multiply the damage by eight, and four by sixteen.
2014-11-07The source of the damage doesn’t change. A spell that deals damage will specify the source of the damage. This is usually the spell itself. An ability that deals damage will specify the source of the damage, although it will never be the ability itself. Usually the source of the ability is also the source of the damage.

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