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Expel from Orazca PLST

Other printings of "Expel from Orazca": PLST #RIX-37 RIX #37

Card

id70560
artistSteven Belledin
artistIdsf07d73b9-52a0-4fe5-858b-61f7b42174a5
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank9234
edhrecSaltiness0.08
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsAscend
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameExpel from Orazca
numberRIX-37
originalPrintings
originalReleaseDate2024-08-02
originalText
otherFaceIds
power
printingsPLST, RIX
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypes
supertypes
textAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
toughness
typeInstant
typesInstant
uuid9cb772ef-fdd8-5b1f-9b82-46b77bcd8a7a
variations
watermark
setNameThe List

Identifiers

id70560
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId303607
cardsphereFoilId
cardsphereId127687
deckboxId95713
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id935ea4a9-7175-5f3f-882c-5eaac34650ba
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId6cd96279-6c8f-4713-b537-84d0c508e43a
scryfallIllustrationId17a795dd-5daf-44b0-a562-1abdef935898
scryfallOracleIda6e12be3-4166-4bd7-8254-e28b7c8588c7
tcgplayerEtchedProductId
tcgplayerProductId581289
uuid9cb772ef-fdd8-5b1f-9b82-46b77bcd8a7a

Legalities

id70560
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid9cb772ef-fdd8-5b1f-9b82-46b77bcd8a7a
vintageLegal

Purchase URLs

id70560
cardKingdomhttps://mtgjson.com/links/27e7b2dc4c0c8894
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/2b2ae4c8f9f01edb
tcgplayerEtched
uuid9cb772ef-fdd8-5b1f-9b82-46b77bcd8a7a

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-01-19A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.
2018-01-19If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.
2018-01-19If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.
2018-01-19If you have the city’s blessing and choose not to put the target nonland permanent on top of its owner’s library, it’s returned to its owner’s hand.
2018-01-19If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.
2018-01-19Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.

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