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Temur War Shaman FRF

Other printings of "Temur War Shaman": FRF #142 PFRF #142 MKC #187 DSC #200 PRM #55715

Card

id34857
artistNils Hamm
artistIdsc540d1fc-1500-457f-93cf-d6069ee66546
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank6933
edhrecSaltiness0.08
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFight, Manifest
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{G}{G}
manaValue6
nameTemur War Shaman
number142
originalPrintings
originalReleaseDate
originalTextWhen Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
otherFaceIds
power4
printingsDSC, FRF, MKC, PFRF, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeFRF
side
signature
sourceProducts{'foil': ['12abbe7b-f87a-5fbf-ab77-1e9edec8cf90', '794a4ec7-18fc-581e-8f42-df9a80cec6fb', 'de92511a-f155-59ee-95a6-420d8628d822'], 'nonfoil': ['12abbe7b-f87a-5fbf-ab77-1e9edec8cf90', '416ab4e9-0772-5e96-bb47-7c362d329b5e']}
subsets
subtypesHuman, Shaman
supertypes
textWhen this creature enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
toughness5
typeCreature — Human Shaman
typesCreature
uuid7362464a-80ab-5a41-a59d-031e89df1f3d
variations
watermarktemur
setNameFate Reforged

Identifiers

id34857
cardKingdomEtchedId
cardKingdomFoilId198824
cardKingdomId198483
cardsphereFoilId18026
cardsphereId18027
deckboxId27156
mcmId271464
mcmMetaId210698
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id95f3c24f-ffdc-5191-a731-9c1c30bf8914
mtgoFoilId55677
mtgoId55676
multiverseId391943
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda873164f-d8eb-460e-a8cc-8b2a663dcf3a
scryfallIllustrationId6aecc85e-3799-4648-aa3e-122bc52ec386
scryfallOracleIdfb683e18-50b8-4821-9a1a-86c6dea63ac9
tcgplayerEtchedProductId
tcgplayerProductId95257
uuid7362464a-80ab-5a41-a59d-031e89df1f3d

Legalities

id34857
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid7362464a-80ab-5a41-a59d-031e89df1f3d
vintageLegal

Purchase URLs

id34857
cardKingdomhttps://mtgjson.com/links/d463c0d6f6fa160e
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/ac331d4b2a90bc6b
cardmarkethttps://mtgjson.com/links/6fdf72e6556b2a65
tcgplayerhttps://mtgjson.com/links/88c4fff828c3fa23
tcgplayerEtched
uuid7362464a-80ab-5a41-a59d-031e89df1f3d

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified铁木尔战祭师生物~人类/祭师当铁木尔战祭师进战场时,显化你的牌库顶牌。(将该牌面朝下地放进战场,当成2/2生物。如果该牌是生物牌,则可随时支付其法术力费用使其翻回正面。)
每当一个由你操控的永久物翻回正面时,若它是生物,则你可以让它与目标不由你操控的生物互斗。
392128
Chinese Traditional鐵木爾戰祭師生物~人類/祭師當鐵木爾戰祭師進戰場時,顯化你的牌庫頂牌。(將該牌面朝下地放進戰場,當成2/2生物。如果該牌是生物牌,則可隨時支付其魔法力費用使其翻回正面。)
每當一個由你操控的永久物翻回正面時,若它是生物,則你可以讓它與目標不由你操控的生物互鬥。
392313
FrenchShamane de guerre temurienCréature : humain et shamaneQuand le Shamane de guerre temurien arrive sur le champ de bataille, manifestez la carte du dessus de votre bibliothèque. (Mettez cette carte sur le champ de bataille face cachée comme une créature 2/2. Retournez-la face visible à tout moment pour son coût de mana si c'est une carte de créature.)
À chaque fois qu'un permanent que vous contrôlez est retourné face visible, si c'est une créature, vous pouvez faire qu'elle se batte contre une créature ciblée que vous ne contrôlez pas.
392683
GermanKriegsschamane der TemurKreatur — Mensch, SchamaneWenn der Kriegsschamane der Temur ins Spiel kommt, manifestiere die oberste Karte deiner Bibliothek. (Bringe diese Karte als eine 2/2 Kreatur verdeckt ins Spiel. Decke sie zu einem beliebigen Zeitpunkt für ihre Manakosten auf, falls es eine Kreaturenkarte ist.)
Immer wenn eine bleibende Karte, die du kontrollierst, aufgedeckt wird und falls es eine Kreatur ist, kannst du sie gegen eine Kreatur deiner Wahl, die du nicht kontrollierst, kämpfen lassen.
392498
ItalianSciamano di Guerra TemurCreatura — Sciamano UmanoQuando lo Sciamano di Guerra Temur entra nel campo di battaglia, manifesta la prima carta del tuo grimorio. (Metti quella carta sul campo di battaglia a faccia in giù come una creatura 2/2. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.)
Ogniqualvolta un permanente che controlli viene girato a faccia in su, se è una creatura, puoi farla lottare con una creatura bersaglio che non controlli.
392868
Japaneseティムールの戦巫師クリーチャー — 人間・シャーマンティムールの戦巫師が戦場に出たとき、あなたのライブラリーの一番上のカードを予示する。(そのカードを裏向きの状態で2/2クリーチャーとして戦場に出す。それがクリーチャー・カードであるなら、そのマナ・コストで、いつでも表向きにしてよい。)
あなたがコントロールするパーマネントが1つ表向きになるたび、それがクリーチャーである場合、あなたがコントロールしていないクリーチャー1体を対象とする。あなたは「その表向きになったパーマネントはそれと格闘を行なう。」を選んでもよい。
393053
Korean테무르 전쟁 주술사생물 — 인간 주술사테무르 전쟁 주술사가 전장에 들어올 때, 당신의 서고 맨 위의 카드를 구현화한다. (해당 카드를 뒷면 상태의 2/2 생물로 전장에 내려놓는다. 그 카드가 생물 카드라면 언제든 마나 비용을 지불하고 앞면 상태로 뒤집을 수 있다.)
당신이 조종하는 지속물이 앞면으로 뒤집힐 때마다, 그것이 생물이라면, 당신이 조종하지 않는 생물을 목표로 정한다. 당신은 앞면으로 뒤집힌 생물과 그 생물이 서로 싸우도록 할 수 있다.
393238
Portuguese (Brazil)Xamã de Guerra TemurCriatura — Humano XamãQuando Xamã de Guerra Temur entrar no campo de batalha, manifeste o card do topo de seu grimório. (Coloque aquele card no campo de batalha com a face voltada para baixo como uma criatura 2/2. Volte sua face para cima a qualquer momento pagando seu custo de mana se for um card de criatura.)
Toda vez que uma permanente que você controla é voltada para cima, se ela é uma criatura, você pode fazê-la lutar contra a criatura alvo que você não controla.
393423
RussianТемурский Шаман ВойныСущество — Человек ШаманКогда Темурский Шаман Войны выходит на поле битвы, воплотите верхнюю карту вашей библиотеки. (Положите ту карту на поле битвы рубашкой вверх как существо 2/2. Если это карта существа, вы в любой момент можете перевернуть ее рубашкой вниз, оплатив ее мана-стоимость.)
Каждый раз, когда перманент под вашим контролем переворачивается рубашкой вниз, если это существо, вы можете заставить его драться с целевым существом не под вашим контролем.
393608
SpanishChamán de guerra temurCriatura — Chamán humanoCuando el Chamán de guerra temur entre al campo de batalla, manifiesta la primera carta de tu biblioteca. (Pon esa carta en el campo de batalla boca abajo como una criatura 2/2. Ponla boca arriba en cualquier momento por su coste de maná si es una carta de criatura.)
Siempre que un permanente que controlas se ponga boca arriba, si es una criatura, puedes hacer que luche contra la criatura objetivo que no controlas.
393793

Rulings

datetext
2014-11-24A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
2014-11-24Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
2014-11-24At any time, you can look at a face-down permanent you control. You can't look at face-down permanents you don't control unless an effect allows you to or instructs you to.
2014-11-24Because face-down creatures don't have names, they can't have the same name as any other creature, even another face-down creature.
2014-11-24Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2014-11-24If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
2014-11-24If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
2014-11-24If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost.
2014-11-24The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.
2014-11-24There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
2014-11-24Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
2014-11-24Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
2014-11-24You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on).

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