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Vannifar, Evolved Enigma MKM

Other printings of "Vannifar, Evolved Enigma": MKM #241 PMKM #241p PMKM #241s MKM #323 MKM #323z MKM #373 MKM #389

Card

id55856
artistUriah Voth
artistIds14cf4c0c-1a83-4366-ba61-6d0a26ee5a69
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG, U
colorIndicator
colorsG, U
defense
duelDeck
edhrecRank7518
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsCloak
languageEnglish
layoutnormal
leadershipSkills{'brawl': True, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{G}{U}
manaValue4
nameVannifar, Evolved Enigma
number241
originalPrintings
originalReleaseDate
originalTextAt the beginning of combat on your turn, choose one —
• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
• Put a +1/+1 counter on each colorless creature you control.
otherFaceIds
power3
printingsMKM, PMKM
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeMKM
side
signature
sourceProducts{'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58', 'fe605e28-69ab-546c-b0d9-ec65d756bb5e'], 'nonfoil': ['5810b245-457a-578b-8162-372915d9c339', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58']}
subsets
subtypesElf, Ooze, Wizard
supertypesLegendary
textAt the beginning of combat on your turn, choose one —
• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
• Put a +1/+1 counter on each colorless creature you control.
toughness4
typeLegendary Creature — Elf Ooze Wizard
typesCreature
uuid9dab7895-e300-59b7-b6bc-b2bb1418e47b
variations5e7411c1-4f90-5ab5-967a-6732000467e3, 03897f17-8cf5-54a1-b020-be3b812feee3, 17e08a2c-ca21-5c38-bbed-ded812de9974, 9f3e53e7-4236-5901-b8c2-bf0dcb290714
watermark
setNameMurders at Karlov Manor

Identifiers

id55856
cardKingdomEtchedId
cardKingdomFoilId290996
cardKingdomId289908
cardsphereFoilId
cardsphereId115279
deckboxId87418
mcmId751207
mcmMetaId429532
mtgArenaId89153
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide87b4507-5ffa-5bc7-aa80-574a383608fa
mtgoFoilId
mtgoId121954
multiverseId646795
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf6d381eb-6cb6-4505-aebe-995c1ddc8527
scryfallIllustrationId333be2a2-754e-4f2c-b6d4-a5dcef40086d
scryfallOracleIde8aa0d7d-e5f6-4d66-bdc1-315483e1b256
tcgplayerEtchedProductId
tcgplayerProductId533398
uuid9dab7895-e300-59b7-b6bc-b2bb1418e47b

Legalities

id55856
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid9dab7895-e300-59b7-b6bc-b2bb1418e47b
vintageLegal

Purchase URLs

id55856
cardKingdomhttps://mtgjson.com/links/8e181c7cfae0d4a4
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/7f8c60327b7c37d2
cardmarkethttps://mtgjson.com/links/93af696e48dd9845
tcgplayerhttps://mtgjson.com/links/47a318bf5c760239
tcgplayerEtched
uuid9dab7895-e300-59b7-b6bc-b2bb1418e47b

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified进化谜团凡妮法传奇生物 — 妖精/流浆/法术师在你回合的战斗开始时,选择一项~
•从你手上匿伏一张牌。(将它牌面朝下地放进战场,当成2/2、具守护{2}的生物。如果该牌是生物牌,则可随时支付其法术力费用使其翻回正面。)
•在每个由你操控的无色生物上各放置一个+1/+1指示物。
648692
FrenchVannifar, énigme évoluéeCréature légendaire — elfe et limon et sorcierAu début du combat pendant votre tour, choisissez l'un —
• Voilez une carte de votre main. (Mettez-la sur le champ de bataille face cachée comme une créature 2/2 avec parade {2}. Retournez-la face visible à tout moment pour son coût de mana si c'est une carte de créature.)
• Mettez un marqueur +1/+1 sur chaque créature incolore que vous contrôlez.
647608
GermanVannifar, evolviertes EnigmaLegendäre Kreatur — Elf, Schlammwesen, ZaubererZu Beginn des Kampfes in deinem Zug bestimmst du eines —
• Tarne eine Karte aus deiner Hand. (Bringe sie als eine 2/2 Kreatur mit Abwehr {2} verdeckt ins Spiel. Decke sie zu einem beliebigen Zeitpunkt für ihre Manakosten auf, falls es eine Kreaturenkarte ist.)
• Lege auf jede farblose Kreatur, die du kontrollierst, eine +1/+1-Marke.
647066
ItalianVannifar, Enigma EvolutoCreatura Leggendaria — Mago Melma ElfoAll'inizio del combattimento nel tuo turno, scegli uno —
• Cela una carta dalla tua mano. (Mettila sul campo di battaglia a faccia in giù come una creatura 2/2 con egida {2}. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.)
• Metti un segnalino +1/+1 su ogni creatura incolore che controlli.
647879
Japanese進化した謎、ヴァニファール伝説のクリーチャー — エルフ・ウーズ・ウィザードあなたのターンの戦闘の開始時に、以下から1つを選ぶ。
・あなたの手札にあるカード1枚を偽装する。(それを護法{2}を持つ2/2のクリーチャーとして裏向きの状態で戦場に出す。それがクリーチャー・カードなら、そのマナ・コストで、いつでも表向きにしてよい。)
・あなたがコントロールしている無色の各クリーチャーの上に、それぞれ+1/+1カウンター1個を置く。
648150
Portuguese (Brazil)Vannifar, Enigma EvoluídoCriatura Lendária — Elfo Lodo MagoNo início do combate no seu turno, escolha um —
• Oculte um card de sua mão. (Coloque-o no campo de batalha voltado para baixo como uma criatura 2/2 com salvaguarda {2}. Volte sua face para cima a qualquer momento pagando seu custo de mana se for um card de criatura.)
• Coloque um marcador +1/+1 em cada criatura incolor que você controla.
648421
SpanishVannifar, evolución enigmáticaCriatura legendaria — Hechicero cieno elfoAl comienzo del combate en tu turno, elige uno:
• Enmascara una carta de tu mano. (Ponla en el campo de batalla boca abajo como una criatura 2/2 con la habilidad de rebatir {2}. Ponla boca arriba en cualquier momento por su coste de maná si es una carta de criatura.)
• Pon un contador +1/+1 sobre cada criatura incolora que controlas.
647337

Rulings

datetext
2024-02-02A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
2024-02-02Any time you have priority, you can turn a cloaked permanent you control face-up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
2024-02-02At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
2024-02-02Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
2024-02-02Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2024-02-02If a cloaked creature would have disguise (or morph) if it were face up, you may also turn it face up by paying its disguise (or morph) cost.
2024-02-02If a double-faced card is cloaked, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
2024-02-02If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
2024-02-02If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
2024-02-02If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
2024-02-02To cloak a card, put it onto the battlefield face down. It becomes a 2/2 face-down creature card with ward {2} and no name, mana cost, or creature types. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.
2024-02-02Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
2024-02-02Unlike a face-down creature that was cast using a disguise or morph ability, a cloaked creature may still be turned face up after it loses its abilities if it's a creature card.
2024-02-02You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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