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Vannifar, Evolved Enigma PMKM

Other printings of "Vannifar, Evolved Enigma": MKM #241 PMKM #241p PMKM #241s MKM #323 MKM #323z MKM #373 MKM #389

Card

id75981
artistUriah Voth
artistIds14cf4c0c-1a83-4366-ba61-6d0a26ee5a69
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG, U
colorIndicator
colorsG, U
defense
duelDeck
edhrecRank7518
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsCloak
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{G}{U}
manaValue4
nameVannifar, Evolved Enigma
number241s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsMKM, PMKM
promoTypesprerelease, datestamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePMKM
side
signature
sourceProducts{'foil': ['60f39425-9415-5a4f-b331-dd7a18c5eedb']}
subsets
subtypesElf, Ooze, Wizard
supertypesLegendary
textAt the beginning of combat on your turn, choose one —
• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
• Put a +1/+1 counter on each colorless creature you control.
toughness4
typeLegendary Creature — Elf Ooze Wizard
typesCreature
uuidef36c289-5888-5935-97a2-030ab3f30364
variations0edadb99-cb2c-5050-bae2-16ea19be0e8e
watermark
setNameMurders at Karlov Manor Promos

Identifiers

id75981
cardKingdomEtchedId
cardKingdomFoilId291613
cardKingdomId
cardsphereFoilId117041
cardsphereId
deckboxId88512
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idabb1c849-cde7-57ac-9643-2559900e7c6b
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7d09ab9f-6c92-4a7d-8be9-5e589d7817f4
scryfallIllustrationId333be2a2-754e-4f2c-b6d4-a5dcef40086d
scryfallOracleIde8aa0d7d-e5f6-4d66-bdc1-315483e1b256
tcgplayerEtchedProductId
tcgplayerProductId536345
uuidef36c289-5888-5935-97a2-030ab3f30364

Legalities

id75981
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidef36c289-5888-5935-97a2-030ab3f30364
vintageLegal

Purchase URLs

id75981
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/cf8d12cbba1e691a
cardmarket
tcgplayerhttps://mtgjson.com/links/560002148708cfe5
tcgplayerEtched
uuidef36c289-5888-5935-97a2-030ab3f30364

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-02-02A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
2024-02-02Any time you have priority, you can turn a cloaked permanent you control face-up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
2024-02-02At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
2024-02-02Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
2024-02-02Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2024-02-02If a cloaked creature would have disguise (or morph) if it were face up, you may also turn it face up by paying its disguise (or morph) cost.
2024-02-02If a double-faced card is cloaked, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
2024-02-02If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
2024-02-02If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
2024-02-02If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
2024-02-02To cloak a card, put it onto the battlefield face down. It becomes a 2/2 face-down creature card with ward {2} and no name, mana cost, or creature types. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.
2024-02-02Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
2024-02-02Unlike a face-down creature that was cast using a disguise or morph ability, a cloaked creature may still be turned face up after it loses its abilities if it's a creature card.
2024-02-02You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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