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Aether Revolt PMH3

Other printings of "Aether Revolt": MH3 #113 PMH3 #113s MH3 #456

Card

id75600
artistFilipe Pagliuso
artistIds64c537b4-a864-4051-9a24-fbdd22cb40b4
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank7052
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsRevolt
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}{R}
manaValue4
nameAether Revolt
number113s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsMH3, PMH3
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMH3
side
signature
sourceProducts
subsets
subtypes
supertypes
textRevolt — As long as a permanent left the battlefield under your control this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you get one or more {E}, this enchantment deals that much damage to any target.
toughness
typeEnchantment
typesEnchantment
uuidde7ef6e3-2184-5d38-a61c-f3f0207e0afa
variations
watermark
setNameModern Horizons 3 Promos

Identifiers

id75600
cardKingdomEtchedId
cardKingdomFoilId298039
cardKingdomId
cardsphereFoilId122780
cardsphereId
deckboxId92466
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6085fae3-82f1-5c74-971d-77b0f70b869c
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId271ef715-861c-4dad-93b2-160e29131c49
scryfallIllustrationId4b06f8cb-42b3-4827-90be-a1672783ed71
scryfallOracleIdb73661a6-d136-4c65-804c-461e83484f4b
tcgplayerEtchedProductId
tcgplayerProductId554223
uuidde7ef6e3-2184-5d38-a61c-f3f0207e0afa

Legalities

id75600
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuidde7ef6e3-2184-5d38-a61c-f3f0207e0afa
vintageLegal

Purchase URLs

id75600
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/648a73f3dc828e36
cardmarket
tcgplayerhttps://mtgjson.com/links/19a4a2018d862a75
tcgplayerEtched
uuidde7ef6e3-2184-5d38-a61c-f3f0207e0afa

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect instructs you to get one or more {E} and then allows you to spend {E}, Aether Revolt's last ability will see the amount of {E} you got. It doesn't matter how much {E} you spend after that.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07If another effect modifies how much damage a source would deal to an opponent or a permanent they control, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Aether Revolt's effect no longer applies.
2024-06-07If noncombat damage dealt by a source you control is being divided or assigned among multiple opponents and/or permanents opponents control, divide the original amount before adding 2. For example, if you cast a spell that deals 4 damage divided among any number of targets and you choose to have it deal 2 damage to a creature and 2 damage to that creature's controller, that spell will deal 4 damage to each of them instead.
2024-06-07If you get multiple {E} at once, Aether Revolt's last ability will trigger only once. When the triggered ability resolves, it will deal damage to the target equal to the amount of {E} you gained.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Once a permanent you control leaves the battlefield, Aether Revolt's revolt ability will apply to noncombat damage dealt by sources you control until the turn ends or Aether Revolt leaves the battlefield, whichever happens first. It doesn't matter what happens to the card or token that left the battlefield afterward.
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07The additional damage is dealt by the original source of the damage, not by Aether Revolt.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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