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Yawgmoth, Thran Physician J21

Other printings of "Yawgmoth, Thran Physician": FCA #11 DMR #110 MH1 #116 DMR #315 TSR #336 J21 #405 DMR #431

Card

id40342
artistMark Winters
artistIds3d8a379d-f4e8-440d-99d5-5ec107757348
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank821
edhrecSaltiness1.15
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsProliferate, Protection
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{B}{B}
manaValue4
nameYawgmoth, Thran Physician
number405
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsDMR, FCA, J21, MH1, TSR
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStamp
setCodeJ21
side
signature
sourceProducts
subsets
subtypesHuman, Cleric
supertypesLegendary
textProtection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
{B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
toughness4
typeLegendary Creature — Human Cleric
typesCreature
uuid41029ca1-69f3-52b3-a970-42a08e727c3d
variations
watermark
setNameJumpstart: Historic Horizons

Identifiers

id40342
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId71457
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id34fae323-eb7f-5c9d-b4af-9fc56df1a6dc
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf902a1cd-d04f-4a8c-9aed-a618d0a2e2fa
scryfallIllustrationIdb7ae43df-a9b6-4e11-9053-a4309c0e9df0
scryfallOracleIda1e232c0-dc38-47be-a5a0-f68bc1d86a29
tcgplayerEtchedProductId
tcgplayerProductId
uuid41029ca1-69f3-52b3-a970-42a08e727c3d

Legalities

id40342
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid41029ca1-69f3-52b3-a970-42a08e727c3d
vintageLegal

Purchase URLs

id40342
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid41029ca1-69f3-52b3-a970-42a08e727c3d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-03-19Protection from Humans refers only to the creature type Human. As far as Yawgmoth is concerned, you, your opponents, and planeswalkers aren't Humans.
2021-03-19You may activate Yawgmoth's first activated ability without choosing a target creature. You'll just draw a card. However, if you choose a target and it becomes illegal before the ability tries to resolve, the ability won't resolve and you won't draw a card.
2022-12-08If a permanent has +1/+1 counters and -1/-1 counters on it, they're removed in pairs as a state-based action until that permanent has only one of those kinds of counters on it.
2022-12-08Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2022-12-08To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2022-12-08You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
2023-02-04An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2023-02-04If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
2023-02-04If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2023-02-04Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2023-02-04To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2023-02-04You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

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