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Jolted Awake MH3

Other printings of "Jolted Awake": MH3 #33 MH3 #392 MH3 #509

Card

id54211
artistSteven Russell Black
artistIdsbce268fd-2967-4927-b79e-d8289badc6ed
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank6183
edhrecSaltiness0.06
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsCycling
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{W}
manaValue1
nameJolted Awake
number509
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsMH3
promoTypesripplefoil, boosterfun
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMH3
side
signature
sourceProducts{'foil': ['3e17294d-a33e-5324-8d0e-264fabcc0b51']}
subsets
subtypes
supertypes
textChoose up to one target artifact or creature card in your graveyard. You get {E}{E} (two energy counters). Then you may pay an amount of {E} equal to that card's mana value. If you do, return it from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
toughness
typeSorcery
typesSorcery
uuide43b7eab-4d2a-53f4-84ae-84427488321e
variations91031d68-29c0-515f-9633-118c4d10a7a0, 18838485-9688-5be9-8db8-4102dd2ccf77
watermark
setNameModern Horizons 3

Identifiers

id54211
cardKingdomEtchedId
cardKingdomFoilId297607
cardKingdomId
cardsphereFoilId122052
cardsphereId
deckboxId91820
mcmId774597
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida50e6a63-9903-511e-87d6-f97c01964a20
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId6aca4a34-016a-4bc6-b0b3-745fc99254e3
scryfallIllustrationIdb2413a03-65b6-4e86-8f8f-e2e7fa4bd3a8
scryfallOracleId4306a9e5-6845-4fd4-96ad-8888147612aa
tcgplayerEtchedProductId
tcgplayerProductId553891
uuide43b7eab-4d2a-53f4-84ae-84427488321e

Legalities

id54211
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuide43b7eab-4d2a-53f4-84ae-84427488321e
vintageLegal

Purchase URLs

id54211
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/3ed4f9e265302e6d
cardmarket
tcgplayerhttps://mtgjson.com/links/3c1da9bf1c4348d4
tcgplayerEtched
uuide43b7eab-4d2a-53f4-84ae-84427488321e

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a card in your graveyard has {X} in its mana cost, X is 0 when determining its mana value.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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