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Tendershoot Dryad PRIX

Other printings of "Tendershoot Dryad": PRIX #147p PRIX #147s RIX #147 BLC #242 SLD #1902

Card

id77357
artistYongjae Choi
artistIds5ab91c3b-a6da-4751-a56e-81d0f61a67ab
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank1432
edhrecSaltiness0.45
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsAscend
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{G}
manaValue5
nameTendershoot Dryad
number147s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsBLC, PRIX, RIX, SLD
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePRIX
side
signature
sourceProducts
subsets
subtypesDryad
supertypes
textAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
toughness2
typeCreature — Dryad
typesCreature
uuid16391280-2bae-5e74-8a24-bbd03088da3c
variationsce0c5155-ccaa-5c3f-b593-77de53880ed0
watermark
setNameRivals of Ixalan Promos

Identifiers

id77357
cardKingdomEtchedId
cardKingdomFoilId216538
cardKingdomId
cardsphereFoilId53402
cardsphereId
deckboxId38006
mcmId315610
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idcec04d66-8583-5f94-9889-0963beefe351
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc80973f3-ee03-491d-9e91-d4bcca5667ef
scryfallIllustrationId1b8a78d7-ac25-483d-bfdc-5f2f02c6b23e
scryfallOracleIda336c10a-b5bd-47ff-ba2d-31e27af1e15a
tcgplayerEtchedProductId
tcgplayerProductId155970
uuid16391280-2bae-5e74-8a24-bbd03088da3c

Legalities

id77357
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid16391280-2bae-5e74-8a24-bbd03088da3c
vintageLegal

Purchase URLs

id77357
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/8e70c20ea8ad57da
cardmarket
tcgplayerhttps://mtgjson.com/links/af6eb95bc15283f3
tcgplayerEtched
uuid16391280-2bae-5e74-8a24-bbd03088da3c

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-01-19A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
2018-01-19Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
2018-01-19Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Saproling you control may become lethal if Tendershoot Dryad leaves the battlefield during that turn.
2018-01-19If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
2018-01-19If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
2018-01-19If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
2018-01-19Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
2018-01-19Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.

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