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Aquatic Alchemist // Bubble Up WOE

Other printings of "Aquatic Alchemist // Bubble Up": WOE #40 WOE #40

Card

id103469
artistUriah Voth
artistIds14cf4c0c-1a83-4366-ba61-6d0a26ee5a69
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank12019
edhrecSaltiness0.12
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameAquatic Alchemist
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameAquatic Alchemist // Bubble Up
number40
originalPrintings
originalReleaseDate
originalTextPut target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.) // Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.
otherFaceIds7300ecbb-91a2-5ee3-a7e4-cea6d87dc020
power1
printingsWOE
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeWOE
sidea
signature
sourceProducts{'foil': ['1ff62823-f41c-5334-af14-20c5cc28e84d', '84528b0f-5ebd-5855-b32c-b718cc35f9e2', '86ab9007-922a-5f13-8ffa-aaa8b775c06c', 'cd6988ad-afc6-5926-b41e-88be446d9bb7'], 'nonfoil': ['1ff62823-f41c-5334-af14-20c5cc28e84d', '57bf891f-b602-58c6-8e11-0b6006099568', '86ab9007-922a-5f13-8ffa-aaa8b775c06c']}
subsets
subtypesElemental
supertypes
textWhenever you cast your first instant or sorcery spell each turn, this creature gets +2/+0 until end of turn.
toughness3
typeCreature — Elemental
typesCreature
uuid69fa5e30-fdb9-53bf-837f-ea3972e658fc
variations
watermark
setNameWilds of Eldraine

Identifiers

id103469
cardKingdomEtchedId
cardKingdomFoilId282484
cardKingdomId282010
cardsphereFoilId
cardsphereId107432
deckboxId81983
mcmId729727
mcmMetaId423813
mtgArenaId86725
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id995861b5-6625-5b8a-93d9-931a1a4d6265
mtgoFoilId
mtgoId116374
multiverseId629541
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde6f03f21-aeb9-428b-9167-b2604919bdd8
scryfallIllustrationId849183dc-fba5-4aea-9d79-219609f20600
scryfallOracleIda78b063a-7f74-465a-9670-34f927f4bfe9
tcgplayerEtchedProductId
tcgplayerProductId513349
uuid69fa5e30-fdb9-53bf-837f-ea3972e658fc

Legalities

id103469
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid69fa5e30-fdb9-53bf-837f-ea3972e658fc
vintageLegal

Purchase URLs

id103469
cardKingdomhttps://mtgjson.com/links/ff12971a433a835b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e7a300dce043e7de
cardmarkethttps://mtgjson.com/links/e455163ed6835810
tcgplayerhttps://mtgjson.com/links/9ddd33fc433453f1
tcgplayerEtched
uuid69fa5e30-fdb9-53bf-837f-ea3972e658fc

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedAquatic Alchemist // 水泡浮升Aquatic Alchemist生物 — 元素每当你施放每回合中你的第一个瞬间或法术咒语时,水生炼金术士得+2/+0直到回合结束。631368
FrenchAlchimiste aquatique // BouillonnerAlchimiste aquatiqueCréature — élémentalÀ chaque fois que vous lancez votre premier sort d'éphémère ou de rituel à chaque tour, l'Alchimiste aquatique gagne +2/+0 jusqu'à la fin du tour.630324
GermanAquatischer Alchemist // HochblubbernAquatischer AlchemistKreatur — ElementarwesenImmer wenn du zum ersten Mal in einem Zug einen Spontanzauber oder eine Hexerei wirkst, erhält der Aquatische Alchemist +2/+0 bis zum Ende des Zuges.629802
ItalianAlchimista Acquatico // Tornare a GallaAlchimista AcquaticoCreatura — ElementaleOgniqualvolta lanci la tua prima magia istantaneo o stregoneria in ogni turno, l'Alchimista Acquatico prende +2/+0 fino alla fine del turno.630585
JapaneseAquatic Alchemist // 泡(あわ)立(だ)てAquatic Alchemistクリーチャー — エレメンタルあなたが各ターン内のあなたの1つ目のインスタントやソーサリーである呪文を唱えるたび、ターン終了時まで、水生まれの錬金術師は+2/+0の修整を受ける。630846
Portuguese (Brazil)Alquimista Aquàtico // BorbulharAlquimista AquàticoCriatura — ElementalToda vez que você conjura sua primeira mágica instantânea ou feitiço a cada turno, Alquimista Aquático recebe +2/+0 até o final do turno.631107
SpanishAlquimista de agua // BorbotearAlquimista de aguaCriatura — ElementalSiempre que lances tu primer hechizo de instantáneo o de conjuro cada turno, la Alquimista de agua obtiene +2/+0 hasta el final del turno.630063

Rulings

datetext
2023-09-01Adventurer cards aren't instant or sorcery cards while they're in your graveyard. You can't use Bubble Up to put an adventurer card from your graveyard on top of your library.
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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