| id | 8519 |
|---|---|
| artist | Rudy Siswanto |
| artistIds | 23f86db1-9103-49bb-83d5-0fda18143921 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | G |
| colorIndicator | |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 15172 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | "There's a new ballad waiting to be born around every corner." |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Venture into the dungeon |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{G} |
| manaValue | 4 |
| name | Wandering Troubadour |
| number | 210 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.) |
| otherFaceIds | |
| power | 4 |
| printings | AFR |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | AFR |
| side | |
| signature | |
| sourceProducts | {'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['30276ac1-7d36-5a87-9ee9-b7b5087520b5', '6f1a8390-df17-5641-bace-a6d622c414ba', '71975e86-2dd4-56c4-8fa3-9734ed27f556', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d']} |
| subsets | |
| subtypes | Dragon, Bard |
| supertypes | |
| text | At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.) |
| toughness | 2 |
| type | Creature — Dragon Bard |
| types | Creature |
| uuid | 902704a3-38ea-5f4c-9c1e-dd444344bbee |
| variations | |
| watermark | |
| setName | Adventures in the Forgotten Realms |
| id | 8519 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 248442 |
| cardKingdomId | 248099 |
| cardsphereFoilId | 79206 |
| cardsphereId | 78989 |
| deckboxId | 58491 |
| mcmId | 571337 |
| mcmMetaId | 343747 |
| mtgArenaId | 77315 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 4ab35b4b-a833-5891-97e4-d76b297d8bd3 |
| mtgoFoilId | |
| mtgoId | 91922 |
| multiverseId | 527497 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | d3c7f123-31c8-469b-85e5-d20c4d21b2a0 |
| scryfallIllustrationId | d3c38c5b-7f62-4fea-9fa2-804dabe60789 |
| scryfallOracleId | 1a304703-6b48-4f3f-bd41-7f10ce0a751c |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 243232 |
| uuid | 902704a3-38ea-5f4c-9c1e-dd444344bbee |
| id | 8519 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 902704a3-38ea-5f4c-9c1e-dd444344bbee |
| vintage | Legal |
| id | 8519 |
|---|---|
| cardKingdom | https://mtgjson.com/links/95cdb3af8acf53a7 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/4f92ee53e0572342 |
| cardmarket | https://mtgjson.com/links/1caecf6e050577f6 |
| tcgplayer | https://mtgjson.com/links/0accbf73f7819df7 |
| tcgplayerEtched | |
| uuid | 902704a3-38ea-5f4c-9c1e-dd444344bbee |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 漫荡游唱人 | 「随处都有新的歌谣等待诞生。」 | 生物 ~龙/诗人 | 在你的结束步骤开始时,若本回合中有地在你的操控下进战场,则深入地城。(进入第一个房间,或前进至下一个房间。) | 529843 | |
| Chinese Traditional | 漫蕩遊唱人 | 「隨處都有新的歌謠等待誕生。」 | 生物 ~龍/詩人 | 在你的結束步驟開始時,若本回合中有地在你的操控下進戰場,則深入地城。(進入第一個房間,或前進至下一個房間。) | 530103 | |
| French | Troubadouresse errante | « Une nouvelle ballade est prête à naître au moindre tournant. » | Créature : dragon et barde | Au début de votre étape de fin, si vous avez fait arriver un terrain sur le champ de bataille sous votre contrôle ce tour-ci, aventurez-vous dans le donjon. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.) | 528279 | |
| German | Reisende Troubadourin | „Hinter jeder Ecke wartet eine neue Ballade darauf, geboren zu werden." | Kreatur — Drache, Barde | Zu Beginn deines Endsegments und falls in diesem Zug ein Land unter deiner Kontrolle ins Spiel gekommen ist, wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.) | 527757 | |
| Italian | Cantastorie Errante | "Una nuova ballata si nasconde dietro ogni angolo." | Creatura — Bardo Drago | All'inizio della tua sottofase finale, se hai fatto entrare nel campo di battaglia una terra sotto il tuo controllo in questo turno, esplora il dungeon. (Entra nella prima stanza o avanza a quella successiva.) | 528540 | |
| Japanese | 放浪する吟遊詩人 | 「すべての曲がり角に新たな物語が生まれようとしている。」 | クリーチャー — ドラゴン・バード | あなたの終了ステップ開始時に、このターンにあなたがあなたのコントロール下で土地を戦場に出していた場合、ダンジョン探索をする。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。) | 528801 | |
| Korean | 방랑하는 음유시인 | "모퉁이를 하나씩 돌 때마다, 그곳에는 태어나기만을 기다리고 있는 새로운 노래가 있다네." | 생물 — 용 음유시인 | 당신의 종료단 시작에, 이 턴에 대지가 당신의 조종하에 전장에 들어왔다면, 던전에 진입한다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.) | 529061 | |
| Portuguese (Brazil) | Trovadora Errante | "A cada esquina há uma nova balada esperando para vir à luz." | Criatura — Dragão Bardo | No início de sua etapa final, se você fez com que um terreno entrasse no campo de batalha sob seu controle neste turno, aventure-se na masmorra. (Entre na primeira sala ou prossiga para a próxima.) | 529322 | |
| Russian | Бродячий Трубадур | «Новая баллада может родиться за каждым углом». | Существо — Дракон Бард | В начале вашего заключительного шага, если земля выходила на поле битвы под вашим контролем в этом ходу, углубитесь в подземелье. (Войдите в первую комнату или перейдите в следующую комнату.) | 529583 | |
| Spanish | Trovadora errante | "En cada esquina hay una balada que espera ser compuesta". | Criatura — Bardo dragón | Al comienzo de tu paso final, si una tierra entró al campo de batalla bajo tu control este turno, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.) | 528018 |
| date | text |
|---|---|
| 2021-07-23 | A player may only have one dungeon in the command zone at a time. |
| 2021-07-23 | Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. |
| 2021-07-23 | Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. |
| 2021-07-23 | Dungeons are removed from the game as a state-based action. |
| 2021-07-23 | If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. |
| 2021-07-23 | Moving into a dungeon room will cause its room ability to trigger. |
| 2021-07-23 | Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. |
| 2021-07-23 | The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. |
| 2021-07-23 | To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. |
| 2021-07-23 | You can only move forward (well, downward) in a dungeon, never backwards or sideways. |
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