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Wrath of the Skies PMH3

Other printings of "Wrath of the Skies": MH3 #49 PMH3 #49s MH3 #325 MH3 #397

Card

id75582
artistFranz Vohwinkel
artistIds3a243c17-3baa-4b53-9599-645311cd7d3d
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank8638
edhrecSaltiness0.45
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextEven the weather of Dominaria shifts to assail would-be invaders.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{X}{W}{W}
manaValue2
nameWrath of the Skies
number49s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsMH3, PMH3
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMH3
side
signature
sourceProducts
subsets
subtypes
supertypes
textYou get X {E} (energy counters), then you may pay any amount of {E}. Destroy each artifact, creature, and enchantment with mana value less than or equal to the amount of {E} paid this way.
toughness
typeSorcery
typesSorcery
uuid6aa9a445-8ddf-5c08-b359-66770c467b85
variations
watermark
setNameModern Horizons 3 Promos

Identifiers

id75582
cardKingdomEtchedId
cardKingdomFoilId298020
cardKingdomId
cardsphereFoilId122837
cardsphereId
deckboxId92448
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id73907c99-0e6a-53c5-94f5-5282c36954d8
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7efc6b27-8dd9-4208-b290-20fcb02cea54
scryfallIllustrationId7de67129-39db-4474-9267-732e1cba46fb
scryfallOracleId21efa6f2-3e7c-4576-b5a3-0b75b2843442
tcgplayerEtchedProductId
tcgplayerProductId554205
uuid6aa9a445-8ddf-5c08-b359-66770c467b85

Legalities

id75582
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid6aa9a445-8ddf-5c08-b359-66770c467b85
vintageLegal

Purchase URLs

id75582
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/9e1bccf8a61b3350
cardmarket
tcgplayerhttps://mtgjson.com/links/d7102abdccbc8f76
tcgplayerEtched
uuid6aa9a445-8ddf-5c08-b359-66770c467b85

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Choosing not to pay any {E} will have the same result as choosing to pay zero {E}. In either of these cases, each artifact, creature, and enchantment with a mana value of 0 will be destroyed.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a permanent on the battlefield has {X} in its mana cost, X is 0 when determining its mana value.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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