← Back Card Profile (by Name)

Tuinvale Treefolk // Oaken Boon ELD

Other printings of "Tuinvale Treefolk // Oaken Boon": ELD #180 ELD #180 ELD #301 ELD #301 PRM #78818 PRM #78818

Card

id30165
artistJason A. Engle
artistIds02e2b5de-4341-464c-8fdb-a1adbf873bc0
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank14577
edhrecSaltiness0.25
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameOaken Boon
finishesnonfoil, foil
flavorName
flavorText"Right now you are a feeble stick, but I will help you grow some rings."
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{3}{G}
manaValue6
nameTuinvale Treefolk // Oaken Boon
number180
originalPrintings
originalReleaseDate
originalTextPut two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.) //
otherFaceIdsb881496f-e240-51b7-8218-5b4e179651e7
power
printingsELD, PRM
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeELD
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textPut two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuidbcacffef-ba52-567e-9898-06472a44de1e
variations02b707a3-0563-549e-9dba-36708ea3f25e
watermark
setNameThrone of Eldraine

Identifiers

id30165
cardKingdomEtchedId
cardKingdomFoilId227897
cardKingdomId227591
cardsphereFoilId62375
cardsphereId62095
deckboxId46236
mcmId401144
mcmMetaId282214
mtgArenaId70327
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida4ee9ac5-099d-54c2-8e26-99d53651d285
mtgoFoilId
mtgoId78502
multiverseId473142
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8bc518fc-904e-4e39-aeda-ffb222bfcc82
scryfallIllustrationIdd623df81-96b1-465f-a3cb-62a6bdc572cb
scryfallOracleId09193c40-538c-4154-a671-076eece35e54
tcgplayerEtchedProductId
tcgplayerProductId199212
uuidbcacffef-ba52-567e-9898-06472a44de1e

Legalities

id30165
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidbcacffef-ba52-567e-9898-06472a44de1e
vintageLegal

Purchase URLs

id30165
cardKingdomhttps://mtgjson.com/links/c2ab84126d8c77cd
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/9851303d7ad5d093
cardmarkethttps://mtgjson.com/links/b1d62e9ddc1f8cac
tcgplayerhttps://mtgjson.com/links/957a523835c1403f
tcgplayerEtched
uuidbcacffef-ba52-567e-9898-06472a44de1e

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified图音谷树妖 // 橡木恩泽橡木恩泽法术~历险在目标生物上放置两个+1/+1指示物。(然后放逐此牌。之后你还可以从放逐区中施放该生物。)475563
Chinese Traditional圖音谷樹妖 // 橡木恩澤橡木恩澤巫術~歷險在目標生物上放置兩個+1/+1指示物。(然後放逐此牌。之後你還可以從放逐區中施放該生物。)475832
FrenchSylvin de Tuinval // Faveur de chêneFaveur de chêneRituel : aventureMettez deux marqueurs +1/+1 sur la créature ciblée. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)473949
GermanTuinwald-Baumhirte // EichensegenEichensegenHexerei — AbenteuerLege zwei +1/+1-Marken auf eine Kreatur deiner Wahl. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)473411
ItalianSilvantropo di Tuinvalle // Dono della QuerciaDono della QuerciaStregoneria — AvventuraMetti due segnalini +1/+1 su una creatura bersaglio. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)474218
Japaneseチューインベイルのツリーフォーク // 樫(かし)の加(か)護(ご)樫(かし)の加(か)護(ご)ソーサリー ― 出来事クリーチャー1体を対象とし、それの上に+1/+1カウンターを2個置く。(その後、このカードを追放する。あなたは後で追放領域からこのクリーチャーを唱えてもよい。)474487
Korean투인베일 인목 // 떡갈나무의 축복떡갈나무의 축복집중마법 — 모험생물을 목표로 정한다. 그 생물에 +1/+1 카운터 두 개를 올려놓는다. (그 후 이 카드를 추방한다. 당신은 나중에 추방 영역에서 이 생물을 발동할 수 있다.)474756
Portuguese (Brazil)Ent do Vale Tuin // Dádiva do CarvalhoDádiva do CarvalhoFeitiço — AventuraColoque dois marcadores +1/+1 na criatura alvo. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)475025
RussianЛесовик из Туинвейла // Дубовый ДарДубовый ДарВолшебство — ПриключениеПоложите два жетона +1/+1 на целевое существо. (Затем изгоните эту карту. Позже вы можете разыграть эту карту как существо из изгнания.)475294
SpanishPueblo arbóreo del Valle de Tuin // Bendición del robleBendición del robleConjuro — AventuraPon dos contadores +1/+1 sobre la criatura objetivo. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)473680

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

Tip: bookmark this page with your query parameters for quick access.