Other printings of "Undermountain Adventurer": CLB #260 PCLB #260s CLB #594
| id | 18324 |
|---|---|
| artist | Michal Ivan |
| artistIds | 89ba58cb-84a6-480b-a86c-d8ae57df2834 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | G |
| colorIndicator | |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 9270 |
| edhrecSaltiness | 0.44 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Vigilance |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{G} |
| manaValue | 4 |
| name | Undermountain Adventurer |
| number | 260 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Vigilance When Undermountain Adventurer enters the battlefield, you take the initiative. {T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead. |
| otherFaceIds | |
| power | 3 |
| printings | CLB, PCLB |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | CLB |
| side | |
| signature | |
| sourceProducts | {'foil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b'], 'nonfoil': ['c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b']} |
| subsets | |
| subtypes | Giant, Warrior |
| supertypes | |
| text | Vigilance When this creature enters, you take the initiative. {T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead. |
| toughness | 4 |
| type | Creature — Giant Warrior |
| types | Creature |
| uuid | 3c0fd201-237f-5ec0-bb29-58b0ec1b7721 |
| variations | f3263161-b7d7-5044-9bc9-324bd8276fe3 |
| watermark | |
| setName | Commander Legends: Battle for Baldur's Gate |
| id | 18324 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 261623 |
| cardKingdomId | 261219 |
| cardsphereFoilId | |
| cardsphereId | 89080 |
| deckboxId | 65415 |
| mcmId | 660838 |
| mcmMetaId | 408615 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 65186ab2-de1e-5ced-a72d-5a9bb21c0400 |
| mtgoFoilId | |
| mtgoId | 100558 |
| multiverseId | 563143 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 541f53a3-521f-4463-a0b6-758a45d8f661 |
| scryfallIllustrationId | d9c78d57-f264-4b40-b7a8-c342eb6c70e5 |
| scryfallOracleId | 2e5e0abd-38a6-46ca-b922-556db52f1332 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 273201 |
| uuid | 3c0fd201-237f-5ec0-bb29-58b0ec1b7721 |
| id | 18324 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 3c0fd201-237f-5ec0-bb29-58b0ec1b7721 |
| vintage | Legal |
| id | 18324 |
|---|---|
| cardKingdom | https://mtgjson.com/links/53f7d90b4a4f338f |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/7e285a16cdc5d817 |
| cardmarket | https://mtgjson.com/links/7515233779493c1e |
| tcgplayer | https://mtgjson.com/links/ad874e9603f4ad00 |
| tcgplayerEtched | |
| uuid | 3c0fd201-237f-5ec0-bb29-58b0ec1b7721 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 地脉迷城冒险家 | 生物 — 巨人/战士 | 警戒 当地脉迷城冒险家进战场时,你掌握先制。 {T}:加{G}{G}。如果你完成过地城,则改为加六点{G}。 | 566383 | ||
| Chinese Traditional | 地脈迷城冒險家 | 生物 ~巨人/戰士 | 警戒 當地脈迷城冒險家進戰場時,你掌握先制。 {T}:加{G}{G}。如果你完成過地城,則改為加六點{G}。 | 566743 | ||
| French | Aventurier de Montprofond | Créature — géant et guerrier | Vigilance Quand l'Aventurier de Montprofond arrive sur le champ de bataille, vous prenez l'initiative. {T} : Ajoutez {G}{G}. Si vous avez terminé un donjon, ajoutez six {G} à la place. | 564223 | ||
| German | Unterberg-Abenteurer | Kreatur — Riese, Krieger | Wachsamkeit Wenn der Unterberg-Abenteurer ins Spiel kommt, übernimmst du die Initiative. {T}: Erzeuge {G}{G}. Falls du ein Gewölbe absolviert hast, erzeuge stattdessen sechs {G}. | 563503 | ||
| Italian | Avventuriero di Sottomonte | Creatura — Guerriero Gigante | Cautela Quando l'Avventuriero di Sottomonte entra nel campo di battaglia, prendi l'iniziativa. {T}: Aggiungi {G}{G}. Se hai completato un dungeon, aggiungi invece sei {G}. | 564583 | ||
| Japanese | アンダーマウンテンの冒険者 | クリーチャー — 巨人・戦士 | 警戒 アンダーマウンテンの冒険者が戦場に出たとき、あなたはイニシアチブを得る。 {T}:{G}{G}を加える。あなたがダンジョンを踏破したことがあるなら、代わりに6点の{G}を加える。 | 564943 | ||
| Korean | 언더마운틴 모험가 | 생물 — 거인 전사 | 경계 언더마운틴 모험가가 전장에 들어올 때, 당신이 이니셔티브를 차지한다. {T}: {G}{G}를 추가한다. 당신이 던전을 완료했다면, 대신 {G} 여섯 개를 추가한다. | 565303 | ||
| Portuguese (Brazil) | Aventureiro da Montanha Subterrânea | Criatura — Gigante Guerreiro | Vigilância Quando Aventureiro da Montanha Subterrânea entra no campo de batalha, você assume a dianteira. {T}: Adicione {G}{G}. Se você tiver completado uma masmorra, em vez disso, adicione seis {G}. | 565663 | ||
| Russian | Исследователь Подгорья | Существо — Гигант Воин | Бдительность Когда Исследователь Подгорья выходит на поле битвы, вы получаете инициативу. {T}: добавьте {G}{G}. Если вы прошли подземелье, вместо этого добавьте шесть {G}. | 566023 | ||
| Spanish | Aventurero de Bajomontaña | Criatura — Guerrero gigante | Vigilancia. Cuando el Aventurero de Bajomontaña entre al campo de batalla, tomas la iniciativa. {T}: Agrega {G}{G}. Si completaste una mazmorra, en vez de eso, agrega seis {G}. | 563863 |
| date | text |
|---|---|
| 2022-06-10 | A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations. |
| 2022-06-10 | If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative. |
| 2022-06-10 | If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room). |
| 2022-06-10 | If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon. |
| 2022-06-10 | In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again. |
| 2022-06-10 | Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it. |
| 2022-06-10 | Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity. |
| 2022-06-10 | The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits. |
| 2022-06-10 | There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative. |
| 2022-06-10 | You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity. |
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