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Arixmethes, Slumbering Isle 2XM

Other printings of "Arixmethes, Slumbering Isle": MUL #32 C18 #38 MUL #97 MUL #162 MUL #162z 2XM #189 DSC #211 PZ2 #70715

Card

id1580
artistDimitar Marinski
artistIdsad53afd6-d00f-4bc8-98ec-deab3f6aec50
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG, U
colorIndicator
colorsG, U
defense
duelDeck
edhrecRank1942
edhrecSaltiness0.23
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{G}{U}
manaValue4
nameArixmethes, Slumbering Isle
number189
originalPrintings
originalReleaseDate
originalTextArixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
{T}: Add {G}{U}.
otherFaceIds
power12
printings2XM, C18, DSC, MUL, PZ2
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCode2XM
side
signature
sourceProducts{'foil': ['46bdcf99-516d-5535-b02f-8509a4844645', 'eeaefbc3-6c81-56bb-9cc9-b296df287731'], 'nonfoil': ['46bdcf99-516d-5535-b02f-8509a4844645']}
subsets
subtypesKraken
supertypesLegendary
textArixmethes enters tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
{T}: Add {G}{U}.
toughness12
typeLegendary Creature — Kraken
typesCreature
uuid3afd5bc6-d872-5502-b230-067159472137
variations
watermark
setNameDouble Masters

Identifiers

id1580
cardKingdomEtchedId
cardKingdomFoilId236543
cardKingdomId236118
cardsphereFoilId69364
cardsphereId69028
deckboxId52153
mcmId484524
mcmMetaId264362
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idce617f9e-c7c7-5bcb-931a-1bc1b835b321
mtgoFoilId
mtgoId82412
multiverseId489862
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId881607c8-bfe7-4903-861f-b51a5a332c17
scryfallIllustrationId6168e092-3bd1-4196-915f-c90d026eecfd
scryfallOracleIdcaeb39ee-f0bb-4305-9e8b-b30ba0a74c78
tcgplayerEtchedProductId
tcgplayerProductId218821
uuid3afd5bc6-d872-5502-b230-067159472137

Legalities

id1580
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid3afd5bc6-d872-5502-b230-067159472137
vintageLegal

Purchase URLs

id1580
cardKingdomhttps://mtgjson.com/links/f0281ac34a241f01
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2f42975e272d2dee
cardmarkethttps://mtgjson.com/links/d9a39468c94801a9
tcgplayerhttps://mtgjson.com/links/d8953f47da68dee6
tcgplayerEtched
uuid3afd5bc6-d872-5502-b230-067159472137

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified静眠岛屿阿力马昔斯传奇生物 ~巨海兽静眠岛屿阿力马昔斯须横置进战场,且上面有五个静眠指示物。
只要阿力马昔斯上有静眠指示物,它便是地。(它不是生物。)
每当你施放咒语时,你可以从阿力马昔斯上移去一个静眠指示物。
{T}:加{G}{U}。
491190
FrenchArixméthès, l'île assoupieCréature légendaire : krakenArixméthès, l'île assoupie arrive sur le champ de bataille engagé avec cinq marqueurs « sommeil » sur lui.
Tant qu'Arixméthès a un marqueur « sommeil » sur lui, c'est un terrain. (Ce n'est pas une créature.)
À chaque fois que vous lancez un sort, vous pouvez retirer un marqueur « sommeil » d'Arixméthès.
{T} : Ajoutez {G}{U}.
490526
GermanArixmethes, die schlummernde InselLegendäre Kreatur — KrakeArixmethes, die schlummernde Insel, kommt getappt mit fünf Schlummermarken ins Spiel.
Solange Arixmethes mindestens eine Schlummermarke auf sich liegen hat, ist sie ein Land. (Sie ist keine Kreatur.)
Immer wenn du einen Zauberspruch wirkst, kannst du eine Schlummermarke von Arixmethes entfernen.
{T}: Erzeuge {G}{U}.
490194
Japaneseまどろむ島、アリクスメテス伝説のクリーチャー — クラーケンまどろむ島、アリクスメテスはタップ状態かつまどろみカウンターが5個置かれた状態で戦場に出る。
まどろむ島、アリクスメテスの上にまどろみカウンターが置かれているかぎり、これは土地である。(これはクリーチャーではない。)
あなたが呪文を唱えるたび、あなたはまどろむ島、アリクスメテスの上からまどろみカウンターを1個取り除いてもよい。
{T}:{G}{U}を加える。
490858

Rulings

datetext
2020-08-07Arixmethes can tap for mana the turn it enters the battlefield as long as it has slumber counters on it. If you can figure out how to untap it, that is.
2020-08-07Arixmethes can't be played as a land.
2020-08-07Arixmethes isn't a land until after it has entered the battlefield. Effects such as that of Blood Moon won't affect its enters-the-battlefield ability. Similarly, replacement effects that modify how creatures you control enter the battlefield will see Arixmethes entering as a creature rather than a land. However, triggered abilities (such as landfall abilities) will see that a land has entered the battlefield and not a creature.
2020-08-07Arixmethes's effect causing it to be a land overwrites any earlier effects that gave it additional types. For example, a Phyrexian Metamorph that copies Arixmethes will be a land, not an artifact land, until its slumber counters are removed.
2020-08-07Arixmethes's triggered ability resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.
2020-08-07Once Arixmethes is a creature again, it can attack on the same turn as long as you've controlled it since your most recent turn began.
2020-08-07While Arixmethes is a land, it's still green and blue, it's still legendary, and its mana value is still 4.

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