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Woodweaver's Puzzleknot KLR

Other printings of "Woodweaver's Puzzleknot": KLD #240 KLR #277

Card

id44161
artistVolkan Baǵa
artistIds93bec3c0-0260-4d31-8064-5d01efb4153f
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colors
defense
duelDeck
edhrecRank18841
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}
manaValue2
nameWoodweaver's Puzzleknot
number277
originalPrintings
originalReleaseDate
originalTextWhen Woodweaver's Puzzleknot enters the battlefield, you gain 3 life and get {EEE} (three energy counters).
{2}{G}, Sacrifice Woodweaver's Puzzleknot: You gain 3 life and get {EEE}.
otherFaceIds
power
printingsKLD, KLR
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKLR
side
signature
sourceProducts
subsets
subtypes
supertypes
textWhen this artifact enters, you gain 3 life and get {E}{E}{E} (three energy counters).
{2}{G}, Sacrifice this artifact: You gain 3 life and get {E}{E}{E}.
toughness
typeArtifact
typesArtifact
uuid2bc7a138-7e31-5c43-8f65-bd1e50128e2b
variations
watermark
setNameKaladesh Remastered

Identifiers

id44161
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId75855
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idba91f6a9-0881-5a47-8d8d-77ce50b2078d
mtgoFoilId
mtgoId
multiverseId548083
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1a93a600-a85f-4fa8-8829-a82c889c9d6e
scryfallIllustrationId29b745d0-11f8-43f2-baf4-cf54cbab77b2
scryfallOracleId3334b218-01e3-47a3-8a28-5cc2decbedea
tcgplayerEtchedProductId
tcgplayerProductId
uuid2bc7a138-7e31-5c43-8f65-bd1e50128e2b

Legalities

id44161
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid2bc7a138-7e31-5c43-8f65-bd1e50128e2b
vintageLegal

Purchase URLs

id44161
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid2bc7a138-7e31-5c43-8f65-bd1e50128e2b

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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