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Aether Spike MH3

Other printings of "Aether Spike": MH3 #50 MH3 #398

Card

id53711
artistCampbell White
artistIdsd281eab4-463a-4ba8-9039-8943737960a0
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank7495
edhrecSaltiness0.43
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"The shield doesn't block the fire physically. It tells the fire to stop."
—Genku, future shaper
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameAether Spike
number50
originalPrintings
originalReleaseDate
originalTextChoose target spell. You get {E}{E} (two energy counters), then you may pay any amount of {E}. Counter that spell unless its controller pays {1} for each {E} paid this way.
otherFaceIds
power
printingsMH3
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMH3
side
signature
sourceProducts{'foil': ['1af73395-a2f4-5cd6-b941-afa07b4821a2', 'e8ab70bf-ab6c-51b0-9f3d-690c882d500f'], 'nonfoil': ['e8ab70bf-ab6c-51b0-9f3d-690c882d500f']}
subsets
subtypes
supertypes
textChoose target spell. You get {E}{E} (two energy counters), then you may pay any amount of {E}. Counter that spell unless its controller pays {1} for each {E} paid this way.
toughness
typeInstant
typesInstant
uuid4c66fd7a-707d-560f-8923-344339ce8e63
variationsa71140f3-cdad-5671-875c-2811b5c5630a
watermark
setNameModern Horizons 3

Identifiers

id53711
cardKingdomEtchedId
cardKingdomFoilId297211
cardKingdomId296716
cardsphereFoilId
cardsphereId121675
deckboxId91360
mcmId772460
mcmMetaId435561
mtgArenaId90899
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2260ab1b-d281-5865-bdef-8900217fc091
mtgoFoilId
mtgoId126117
multiverseId662202
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId012f5195-10ab-4b32-a5de-a79341cd536a
scryfallIllustrationIdb1180867-d316-4a2b-a872-3abe7a261d11
scryfallOracleIde4a85647-0b8c-40b2-a5d5-43c78877ce36
tcgplayerEtchedProductId
tcgplayerProductId553168
uuid4c66fd7a-707d-560f-8923-344339ce8e63

Legalities

id53711
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid4c66fd7a-707d-560f-8923-344339ce8e63
vintageLegal

Purchase URLs

id53711
cardKingdomhttps://mtgjson.com/links/938258f9660640d3
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/cecf788fe6618cd8
cardmarkethttps://mtgjson.com/links/e50f27e1bfce2488
tcgplayerhttps://mtgjson.com/links/a6a5741600cbc701
tcgplayerEtched
uuid4c66fd7a-707d-560f-8923-344339ce8e63

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified乙太钉「这护盾实际上并非阻隔火焰。它是让火焰自己熄灭。」
~未来塑师玄古
瞬间选择目标咒语。你得到{E}{E}(两个能量指示物),然后你可以支付任意数量的{E}。除非该咒语的操控者为每个以此法支付的{E}各支付{1},否则反击之。663854
FrenchPointe d'Éther« Le bouclier ne bloque pas physiquement le feu. Il lui dit de s'arrêter. »
—Genku, forgeur d'avenir
ÉphémèreChoisissez un sort ciblé. Vous gagnez {E}{E} (deux marqueurs « énergie »), puis vous pouvez payer n'importe quelle quantité de {E}. Contrecarrez ce sort à moins que son contrôleur ne paie {1} pour chaque {E} payé de cette manière.662910
GermanÄtherwallung„Der Schild wehrt das Feuer nicht auf materielle Weise ab. Er gebietet ihm Einhalt."
—Genku, Gestalter der Zukunft
SpontanzauberBestimme einen Zauberspruch deiner Wahl. Du erhältst {E}{E} (zwei Energiemarken), dann kannst du eine beliebige Anzahl an {E} bezahlen. Neutralisiere jenen Zauberspruch, es sei denn, sein Beherrscher bezahlt {1} für jede auf diese Weise bezahlte {E}.662438
ItalianPicco d'Etere"Lo scudo non blocca fisicamente il fuoco. Dice al fuoco di fermarsi."
—Genku, plasmatore del futuro
IstantaneoScegli una magia bersaglio. Ottieni {E}{E} (due segnalini energia), poi puoi pagare un qualsiasi ammontare di {E}. Neutralizza quella magia a meno che il suo controllore non paghi {1} per ogni {E} pagato in questo modo.663146
Japanese霊気の撃ち込み「防護壁は物理的に火を止めるわけではない。火に止まるよう命じるのだ。」
――未来を創る者、ゲンク
インスタント呪文1つを対象とする。{E}{E}(エネルギー・カウンター2個)を得る。その後、望む個数の{E}を支払ってもよい。その呪文のコントローラーが、これにより支払われた{E}1個につき{1}を支払わないかぎり、それを打ち消す。663382
Portuguese (Brazil)Acúleo de Éter"O escudo não bloqueia o fogo fisicamente. Ele diz ao fogo que pare."
— Genku, moldador do futuro
Mágica InstantâneaEscolha a mágica alvo. Você recebe {E}{E} (dois marcadores de energia) e, em seguida, você pode pagar qualquer quantidade de {E}. Anule aquela mágica, a menos que seu controlador pague {1} por cada {E} pago dessa forma.663618
SpanishDescarga de éter"El escudo no bloquea el fuego físicamente: ordena al fuego que se detenga".
—Genku, forjafuturos
InstantáneoElige el hechizo objetivo. Obtienes {E}{E} (dos contadores de energía) y luego puedes pagar cualquier cantidad de {E}. Contrarresta ese hechizo a menos que su controlador pague {1} por cada {E} pagado de esta manera.662674

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07You choose the target spell as you cast Aether Spike. You don't choose how much {E} to pay until Aether Spike is resolving. No player may take actions between the time you choose how much {E} to pay and the time the target spell's controller chooses whether or not to pay {1} for each {E} paid this way.
2024-06-07You may pay zero {E}. You will get {E}{E}, and the target spell will resolve as long as its controller chooses to pay {0}. In most cases, this won't be a difficult choice for them.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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