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Armix, Filigree Thrasher CMR

Other printings of "Armix, Filigree Thrasher": BRC #103 CMR #108 CMR #563 PRM #86344

Card

id21697
artistDaniel Ljunggren
artistIds0fbd4798-76eb-46d5-a5d4-1e3a25870e34
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank4970
edhrecSaltiness0.16
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPartner
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{B}
manaValue3
nameArmix, Filigree Thrasher
number108
originalPrintings
originalReleaseDate
originalTextWhenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
Partner (You can have two commanders if both have partner.)
otherFaceIds
power3
printingsBRC, CMR, PRM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCMR
side
signature
sourceProducts{'foil': ['001651e5-5141-5c9e-8f7c-b3bf3b23c148', 'e9d6937e-7f1e-501a-afa8-0decee438eea'], 'nonfoil': ['e9d6937e-7f1e-501a-afa8-0decee438eea']}
subsets
subtypesGolem
supertypesLegendary
textWhenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
Partner (You can have two commanders if both have partner.)
toughness2
typeLegendary Artifact Creature — Golem
typesArtifact, Creature
uuid9876a63e-e2c2-5cd1-9f97-6fafea992f29
variations141992f9-3a53-5581-a0b4-d88a541303be
watermark
setNameCommander Legends

Identifiers

id21697
cardKingdomEtchedId
cardKingdomFoilId239498
cardKingdomId239015
cardsphereFoilId72372
cardsphereId72062
deckboxId53786
mcmId511100
mcmMetaId322395
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8aee61ed-fafd-52aa-9d4e-542653c6b549
mtgoFoilId
mtgoId84998
multiverseId497628
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd5f69e24-6b5c-4a9a-af5b-1ce88efdc0aa
scryfallIllustrationId6ee19a22-bbc2-4d96-a550-39cb2362b0e3
scryfallOracleIda1464164-fbda-43b5-988e-6e1da9bd9eef
tcgplayerEtchedProductId
tcgplayerProductId226857
uuid9876a63e-e2c2-5cd1-9f97-6fafea992f29

Legalities

id21697
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid9876a63e-e2c2-5cd1-9f97-6fafea992f29
vintageLegal

Purchase URLs

id21697
cardKingdomhttps://mtgjson.com/links/b1d27fc076139b5d
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/70b8c0000a1b0ac5
cardmarkethttps://mtgjson.com/links/9f192956f3006eab
tcgplayerhttps://mtgjson.com/links/8c511574d9fbe81e
tcgplayerEtched
uuid9876a63e-e2c2-5cd1-9f97-6fafea992f29

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified丝金猛袭兽亚米希传奇神器生物 ~魔像每当丝金猛袭兽亚米希攻击时,你可以弃一张牌。当你如此作时,目标由防御牌手操控的生物得-X/-X直到回合结束,X为由你操控的神器数量与你坟墓场中的神器牌数量之总和。
拍档(你可将两个具有拍档异能的生物共同用作指挥官。)
500155
Chinese Traditional絲金猛襲獸亞米希傳奇神器生物 ~魔像每當絲金猛襲獸亞米希攻擊時,你可以棄一張牌。當你如此作時,目標由防禦玩家操控的生物得-X/-X直到回合結束,X為由你操控的神器數量與你墳墓場中的神器牌數量之總和。
拍檔(你可將兩個具有拍檔異能的生物共同用作指揮官。)
500516
FrenchArmix, rudoyeur de filigraneCréature-artefact légendaire : golemÀ chaque fois qu'Armix, rudoyeur de filigrane attaque, vous pouvez vous défausser d'une carte. Quand vous faites ainsi, une créature ciblée que le joueur défenseur contrôle gagne -X/-X jusqu'à la fin du tour, X étant le nombre d'artefacts que vous contrôlez plus le nombre de cartes d'artefact dans votre cimetière.
Partenariat (Vous pouvez avoir deux commandants si les deux ont le partenariat.)
498711
GermanArmix, FiligranschmettererLegendäre Artefaktkreatur — GolemImmer wenn Armix, Filigranschmetterer, angreift, kannst du eine Karte abwerfen. Wenn du dies tust, erhält eine Kreatur deiner Wahl, die der verteidigende Spieler kontrolliert, bis zum Ende des Zuges -X/-X, wobei X gleich der Anzahl an Artefakten ist, die du kontrollierst, plus der Anzahl an Artefaktkarten in deinem Friedhof.
Partner (Du kannst zwei Kommandeure haben, falls beide Partner haben.)
497989
ItalianArmix, Devastatore di FiligranaCreatura Artefatto Leggendaria — GolemOgniqualvolta Armix, Devastatore di Filigrana attacca, puoi scartare una carta. Quando lo fai, una creatura bersaglio controllata dal giocatore in difesa prende -X/-X fino alla fine del turno, dove X è il numero di artefatti che controlli più il numero di carte artefatto nel tuo cimitero.
Partner (Puoi avere due comandanti se entrambi hanno partner.)
499072
Japanese金線の打破者、アーミクス伝説のアーティファクト・クリーチャー — ゴーレム金線の打破者、アーミクスが攻撃するたび、あなたはカード1枚を捨ててもよい。そうしたとき、防御プレイヤーがコントロールしているクリーチャー1体を対象とする。ターン終了時まで、それは-X/-Xの修整を受ける。Xは、あなたがコントロールしているアーティファクトの総数に、あなたの墓地にあるアーティファクト・カードの枚数を足した値に等しい。
共闘(両方が共闘を持つなら、あなたは2体の統率者を使用できる。)
499433
Portuguese (Brazil)Armix, Zurzidor FiligranadoCriatura Artefato Lendária — GolemToda vez que Armix, Zurzidor Filigranado, ataca, você pode descartar um card. Quando você o faz, a criatura alvo que o jogador defensor controla recebe -X/-X até o final do turno, sendo X o número de artefatos que você controla mais o número de cards de artefato em seu cemitério.
Parceiro (Você pode ter dois comandantes se ambos tiverem parceiro.)
499794
SpanishÁrmix, trilladora de filigranaCriatura artefacto legendaria — GólemSiempre que Ármix, trilladora de filigrana ataque, puedes descartar una carta. Cuando lo hagas, la criatura objetivo que controla el jugador defensor obtiene -X/-X hasta el final del turno, donde X es la cantidad de artefactos que controlas más la cantidad de cartas de artefacto en tu cementerio.
Camarada. (Puedes tener dos comandantes si ambos tienen camarada.)
498350

Rulings

datetext
2020-11-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10Armix's ability goes on the stack without a target. While that ability is resolving, you may discard a card. If you do, a second ability triggers and you pick one target to get -X/-X. This is different from abilities that say "If you do . . ." in that players may cast spells and activate abilities after you've discarded a card but before the creature gets -X/-X.
2020-11-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10If a creature is attacking a planeswalker, that planeswalker's controller is the defending player.
2020-11-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10If the discarded card is an artifact card, it will be counted as you determine the value of X, provided it's still in the graveyard or, optimistically, on the battlefield under your control at that time.
2020-11-10If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10The value of X is determined only as Armix's ability resolves. Once that happens, the value of X won't change later in the turn, even if the number of artifacts in your graveyard and under your control changes.
2020-11-10To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10While resolving Armix's ability, you can't discard more than one card to give more than one creature -X/-X.
2020-11-10You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

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