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Zalto, Fire Giant Duke PAFR

Other printings of "Zalto, Fire Giant Duke": AFR #171 PAFR #171a PAFR #171p PAFR #171s AFR #323

Card

id64036
artistZezhou Chen
artistIds810677e5-a502-4c03-b726-78cd808a75d4
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank16004
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextFire giants love to fight on a large scale, and Duke Zalto is one of the greatest warmongers of his age.
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsTrample, Venture into the dungeon
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{3}{R}{R}
manaValue5
nameZalto, Fire Giant Duke
number171a
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power7
printingsAFR, PAFR
promoTypesembossed
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePAFR
side
signature
sourceProducts
subsets
subtypesGiant, Barbarian
supertypesLegendary
textTrample
Whenever Zalto is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)
toughness3
typeLegendary Creature — Giant Barbarian
typesCreature
uuid3002e6aa-1dd4-54e5-b5e1-b4f127c203b5
variationsd8174319-8438-513e-a615-ff215834348e, 1ad3746c-63aa-5bf4-a7e9-d261d3301c23
watermark
setNameAdventures in the Forgotten Realms Promos

Identifiers

id64036
cardKingdomEtchedId
cardKingdomFoilId248731
cardKingdomId
cardsphereFoilId79639
cardsphereId
deckboxId59879
mcmId574648
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4c4dd12c-6218-5122-a058-4e4f0c731600
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId93aee637-4cfe-41c9-a903-ff3e6df8a445
scryfallIllustrationId25ff5b7f-527a-4da5-95ee-ef2670eab28a
scryfallOracleIdfb1c507d-ef94-438e-bee5-29eb48dc8e70
tcgplayerEtchedProductId
tcgplayerProductId247249
uuid3002e6aa-1dd4-54e5-b5e1-b4f127c203b5

Legalities

id64036
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid3002e6aa-1dd4-54e5-b5e1-b4f127c203b5
vintageLegal

Purchase URLs

id64036
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6a770e5131fb5199
cardmarket
tcgplayerhttps://mtgjson.com/links/e97f8f7e3ea77b08
tcgplayerEtched
uuid3002e6aa-1dd4-54e5-b5e1-b4f127c203b5

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If Zalto is dealt damage by multiple sources at the same time (usually creatures blocking it), you will only venture into the dungeon once.
2021-07-23If Zalto is dealt lethal damage, you will still get to venture into the dungeon.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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