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Animate Spell CMB2

Other printings of "Animate Spell": CMB1 #16 CMB2 #16

Card

id20092
artistAlli Steele
artistIds0a65e2c3-b5cb-4933-8300-8b6151366454
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsConvert, Enchant, Flash
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{U}
manaValue1
nameAnimate Spell
number16
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsCMB1, CMB2
promoTypesplaytest
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeCMB2
side
signature
sourceProducts{'nonfoil': ['cbd26a74-d0fd-5a8e-8f28-61f759dc3675']}
subsets
subtypesAura
supertypes
textFlash
Enchant instant or sorcery spell on the stack
When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost.
When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.
toughness
typeEnchantment — Aura
typesEnchantment
uuid841412ea-b695-5f65-957b-c89e2179a293
variations
watermark
setNameMystery Booster Playtest Cards 2021

Identifiers

id20092
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId250037
cardsphereFoilId
cardsphereId83005
deckboxId60872
mcmId414764
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc20d134a-2148-50bf-89d8-f8386c81bc46
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdfd2861c3-bab3-452c-8e71-87475339a850
scryfallIllustrationId3b87e65f-5a65-4c04-876d-449f01b0a192
scryfallOracleId666386af-1590-47e2-b039-67346a4621cb
tcgplayerEtchedProductId
tcgplayerProductId246946
uuid841412ea-b695-5f65-957b-c89e2179a293

Legalities

id20092
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid841412ea-b695-5f65-957b-c89e2179a293
vintage

Purchase URLs

id20092
cardKingdomhttps://mtgjson.com/links/58c4319edc3dac01
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/b60d25d3a0b916fd
tcgplayerEtched
uuid841412ea-b695-5f65-957b-c89e2179a293

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-11-12Animate Spell loses “enchant instant or sorcery spell on the stack” and gains “enchant permanent put onto the battlefield with Animate Spell” before becoming attached to that creature. It doesn’t say that on the card, but we’ll figure it out later.
2019-11-12If the creature leaves the battlefield before or at the same time as Animate Spell, it can’t be cast.
2019-11-12Use the mana value of the spell to determine the power and toughness of the creature it becomes. For a spell with {X} in its mana cost, use the value chosen for X to determine its mana value.
2019-11-12While resolving Animate Spell’s last ability, the spell is cast from the battlefield. As it moves to the stack, it stops being a creature. Its controller must pay its costs if they wish to cast it.

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