← Back Card Profile (by Name)

Animating Faerie // Bring to Life ELD

Other printings of "Animating Faerie // Bring to Life": ELD #38 ELD #38 ELD #280 ELD #280 PRM #78746 PRM #78746

Card

id29999
artistJoseph Meehan
artistIds6befd6d5-7f8d-4b7c-87e3-5511391a3359
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank16804
edhrecSaltiness
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameAnimating Faerie
finishesnonfoil, foil
flavorName
flavorTextA true puppet master has no need for strings.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{2}{U}
manaValue3
nameAnimating Faerie // Bring to Life
number38
originalPrintings
originalReleaseDate
originalTextTarget noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it. // Flying
otherFaceIdsdfd33ae1-2d4e-570e-b5ed-85704ba766db
power2
printingsELD, PRM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeELD
sidea
signature
sourceProducts{'foil': ['21d471fb-dfea-5778-99ff-65a3e2264501', '61cb35b0-215b-5d52-bcd9-6f55e1769ab2', 'f280c608-84ef-5371-bae2-801205b8f795'], 'nonfoil': ['21d471fb-dfea-5778-99ff-65a3e2264501', '3d97f089-a37a-595c-9bfd-8ac368019c88', 'a0e43ef1-0b23-58f5-9457-1df62fb7e5c4', 'fe8fe604-364b-546a-80cf-eda458d63344']}
subsets
subtypesFaerie
supertypes
textFlying
toughness2
typeCreature — Faerie
typesCreature
uuidb4fa27bb-bf91-5c50-b22d-9d5656230820
variationse56fab2f-3093-555f-9c5d-c5fcca0dfbb2
watermark
setNameThrone of Eldraine

Identifiers

id29999
cardKingdomEtchedId
cardKingdomFoilId227753
cardKingdomId227351
cardsphereFoilId62123
cardsphereId61852
deckboxId46094
mcmId399169
mcmMetaId281019
mtgArenaId70185
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id88715bd2-8b80-5278-938d-814c153ec768
mtgoFoilId
mtgoId78176
multiverseId473000
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId32158458-42eb-41bc-a15a-11af28463eb0
scryfallIllustrationId6c97bfb8-f512-4e31-ac9c-a3f969d40a56
scryfallOracleIddb6fbdc9-1c45-416f-a08e-2082f65adb65
tcgplayerEtchedProductId
tcgplayerProductId198549
uuidb4fa27bb-bf91-5c50-b22d-9d5656230820

Legalities

id29999
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidb4fa27bb-bf91-5c50-b22d-9d5656230820
vintageLegal

Purchase URLs

id29999
cardKingdomhttps://mtgjson.com/links/09e7ba37147d733d
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/485be7d7fe43ab3e
cardmarkethttps://mtgjson.com/links/d89a61251926b81c
tcgplayerhttps://mtgjson.com/links/eab8b567545773a2
tcgplayerEtched
uuidb4fa27bb-bf91-5c50-b22d-9d5656230820

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified赋生仙灵 // 静物醒生赋生仙灵真正的操偶师不需要提线。生物 — 仙灵飞行475421
Chinese Traditional賦生仙靈 // 靜物醒生賦生仙靈真正的操偶師不需要提線。生物 — 仙靈飛行475690
FrenchFaerie animatrice // Donner la vieFaerie animatriceUn véritable marionnettiste n'a pas besoin de ficelles.Créature — peuple féeVol473807
GermanErweckende Fee // Leben einhauchenErweckende FeeEin echter Puppenspieler braucht keine Fäden.Kreatur — FeenwesenFliegend473269
ItalianSpiritella dell'Animazione // Portare in VitaSpiritella dell'AnimazioneUn vero burattinaio non ha bisogno di fili.Creatura — SpiritelloVolare474076
Japanese動かすフェアリー // 命(いのち)の吹(ふ)き込(こ)み動かすフェアリー本物の人形使いに糸は必要ない。クリーチャー — フェアリー飛行474345
Korean조종하는 페어리 // 생명 부여조종하는 페어리진정한 꼭두각시 조종술사는 실이 필요하지 않다.생물 — 페어리비행474614
Portuguese (Brazil)Fada Animadora // Trazer à VidaFada AnimadoraUm titereiro de verdade não precisa de cordas.Criatura — FadaVoar474883
RussianОживляющая Фея // ОдушевлениеОживляющая ФеяНастоящему мастеру-кукольнику ниточки ни к чему.Существо — ФеяПолет475152
SpanishHada de la animación // Insuflar vidaHada de la animaciónUna titiritera de verdad no necesita cuerdas.Criatura — HadaVuela.473538

Rulings

datetext
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
2019-10-04An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached. If it's attached as it becomes a creature, it becomes unattached.
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04An artifact that becomes a creature due to Bring to Life can't attack unless you've controlled it continuously since your turn began.
2019-10-04Bring to Life's effect lasts indefinitely. It doesn't wear off during the cleanup step.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

Tip: bookmark this page with your query parameters for quick access.