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Wizard's Spellbook PAFR

Other printings of "Wizard's Spellbook": AFR #82 PAFR #82a PAFR #82p PAFR #82s AFR #370 PRM #92672

Card

id63972
artistIris Compiet
artistIdsaa807c8c-d07f-4f09-90d3-b2cbf5b86dbf
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank7672
edhrecSaltiness0.08
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}{U}{U}
manaValue7
nameWizard's Spellbook
number82s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsAFR, PAFR, PRM
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePAFR
side
signature
sourceProducts{'foil': ['0696252c-893b-5a4a-b61f-01a9527be559']}
subsets
subtypes
supertypes
text{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.
1—9 | Copy that card. You may cast the copy.
10—19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost.
20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs.
toughness
typeArtifact
typesArtifact
uuidd4b10c35-2721-52cf-84e1-bf892912c07a
variations69875c39-1a4d-504f-bd9c-9e44863019f6, 310486b9-920b-51fb-b3a4-c7acb32d1b16
watermark
setNameAdventures in the Forgotten Realms Promos

Identifiers

id63972
cardKingdomEtchedId
cardKingdomFoilId247639
cardKingdomId
cardsphereFoilId80346
cardsphereId
deckboxId59533
mcmId572469
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idcac33c86-c936-52dd-9507-465820627734
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde452352e-1e1b-40d3-8cad-7cb4f1bbf064
scryfallIllustrationIdc36d62ff-d840-4987-af3e-abac160895db
scryfallOracleId740fe41a-16bb-4c97-a03c-f678f15a0a0c
tcgplayerEtchedProductId
tcgplayerProductId244524
uuidd4b10c35-2721-52cf-84e1-bf892912c07a

Legalities

id63972
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidd4b10c35-2721-52cf-84e1-bf892912c07a
vintageLegal

Purchase URLs

id63972
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/9e36f73cd2442297
cardmarket
tcgplayerhttps://mtgjson.com/links/fe94fc124af71219
tcgplayerEtched
uuidd4b10c35-2721-52cf-84e1-bf892912c07a

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
2021-07-23An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
2021-07-23Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
2021-07-23Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
2021-07-23If you control multiple copies of Wizard's Spellbook, each one tracks the cards it has exiled separately.
2021-07-23If your result is 10–19, you may pay {1} instead of its mana cost. You cannot pay its regular mana cost or any alternative costs the copy has. You may pay any additional costs and must pay mandatory additional costs.
2021-07-23If your result is 1–9, you must still pay all costs to cast the copy. You may pay any additional or alternative costs the spell has. If it has any mandatory additional costs, those must be paid.
2021-07-23If your result is 20, you may cast the copies without paying their mana costs. You cannot pay their regular mana costs or any alternative costs the copies have. You may pay any additional costs and must pay mandatory additional costs. You may cast the copies in any order you choose.
2021-07-23In all cases, any copies you don't cast cease to exist after the ability is finished resolving.
2021-07-23Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
2021-07-23Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
2021-07-23Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.
2021-07-23The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
2021-07-23Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
2021-07-23While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

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