← Back Card Profile (by Name)

Malcolm, Keen-Eyed Navigator PRM

Other printings of "Malcolm, Keen-Eyed Navigator": SPG #2 CMR #79 LCC #161 CMR #560 PRM #86266

Card

id79409
artistEric Deschamps
artistIds37970e22-9cee-44c1-af44-5ee27cf26b76
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank2476
edhrecSaltiness0.4
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Partner, Treasure
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{U}
manaValue3
nameMalcolm, Keen-Eyed Navigator
number86266
originalPrintings
originalReleaseDate2020-12-15
originalText
otherFaceIds
power2
printingsCMR, LCC, PRM, SPG
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePRM
side
signature
sourceProducts
subsets
subtypesSiren, Pirate
supertypesLegendary
textFlying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
toughness2
typeLegendary Creature — Siren Pirate
typesCreature
uuidfeae6ffc-1161-5cfd-9d0e-1d9be4a5a76c
variations
watermark
setNameMagic Online Promos

Identifiers

id79409
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1b2e30ae-3ecd-5157-9070-92aabe586dbe
mtgoFoilId
mtgoId86266
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda70eff51-a1fe-451d-8fd6-0ed6b5470e6d
scryfallIllustrationId344ae09c-6118-4ed8-bd55-1efb9f13ad99
scryfallOracleIda66f8b44-0163-4456-b152-4acefab896a4
tcgplayerEtchedProductId
tcgplayerProductId
uuidfeae6ffc-1161-5cfd-9d0e-1d9be4a5a76c

Legalities

id79409
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidfeae6ffc-1161-5cfd-9d0e-1d9be4a5a76c
vintageLegal

Purchase URLs

id79409
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidfeae6ffc-1161-5cfd-9d0e-1d9be4a5a76c

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-11-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10Malcolm's triggered ability considers all damage dealt by Pirates you control to opponents, not just combat damage.
2020-11-10Malcolm's triggered ability will trigger even if Pirates you control deal damage to only a single opponent. A single Treasure for you. Yarrr.
2020-11-10Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

Tip: bookmark this page with your query parameters for quick access.