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Celestial Archon PRM

Other printings of "Celestial Archon": PTHS #3★ THS #3 PIO #8 WOC #63 C15 #64 C18 #64 PRM #50128

Card

id78189
artistWesley Burt
artistIdsb98c9d94-8bdb-49af-871d-7bac92274535
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank10291
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectsenchantment
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsBestow, First strike, Flying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{W}{W}
manaValue5
nameCelestial Archon
number50128
originalPrintings
originalReleaseDate2015-12-29
originalText
otherFaceIds
power4
printingsC15, C18, PIO, PRM, PTHS, THS, WOC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodePRM
side
signature
sourceProducts
subsets
subtypesArchon
supertypes
textBestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.
toughness4
typeEnchantment Creature — Archon
typesEnchantment, Creature
uuid4db12a22-2a25-5258-ab66-65ee10964fe0
variations
watermark
setNameMagic Online Promos

Identifiers

id78189
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id83d0cc11-6070-55f9-863b-e5c6195635eb
mtgoFoilId
mtgoId50128
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId93140025-820a-4f97-8634-f3de417aedbf
scryfallIllustrationId7955de66-4be4-4e10-99de-1b012cac5b7f
scryfallOracleIdd2b29bb0-9fb5-46cd-a546-fa6c4ff6113c
tcgplayerEtchedProductId
tcgplayerProductId
uuid4db12a22-2a25-5258-ab66-65ee10964fe0

Legalities

id78189
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid4db12a22-2a25-5258-ab66-65ee10964fe0
vintageLegal

Purchase URLs

id78189
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid4db12a22-2a25-5258-ab66-65ee10964fe0

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-07-13A spell with bestow is either a creature spell or an Aura spell. It's never both. Similarly, a permanent with bestow is either a creature or an Aura, but not both.
2018-07-13Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
2018-07-13Bestow is an alternative cost to cast the spell with bestow. It can't be combined with other alternative costs, such as casting a spell "without paying its mana cost."
2018-07-13If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
2018-07-13To determine the total cost of a spell, start with the mana cost or alternative cost (such as a bestow cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
2018-07-13Unlike other Aura spells, an Aura spell with bestow still resolves if its target is illegal. Instead of entering the battlefield as an Aura, the effect making it an Aura spell ends, it loses enchant creature, and it resolves and enters the battlefield as an enchantment creature.
2018-07-13Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if the enchanted creature leaves the battlefield or becomes an illegal creature for the Aura to enchant. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.

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