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Celestial Archon PIO

Other printings of "Celestial Archon": PTHS #3★ THS #3 PIO #8 WOC #63 C15 #64 C18 #64 PRM #50128

Card

id67434
artistMatt Stewart
artistIds20871267-2d8a-41d5-b03a-be3d557c5734
asciiName
attractionLights
availabilityarena
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank10291
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsBestow, First strike, Flying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{W}{W}
manaValue5
nameCelestial Archon
number8
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power4
printingsC15, C18, PIO, PRM, PTHS, THS, WOC
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePIO
side
signature
sourceProducts
subsets
subtypesArchon
supertypes
textBestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.
toughness4
typeEnchantment Creature — Archon
typesEnchantment, Creature
uuid3a72d0bc-dca7-5d6c-8b36-e689f6b68db6
variations
watermark
setNamePioneer Masters

Identifiers

id67434
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId94231
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide7a616bd-e4a8-5a07-9a97-05048cfffcb9
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3f9262da-b7f1-4f85-8553-78d6c660759a
scryfallIllustrationId0b3c18e7-ee75-4af0-96c4-3c7f984fa79f
scryfallOracleIdd2b29bb0-9fb5-46cd-a546-fa6c4ff6113c
tcgplayerEtchedProductId
tcgplayerProductId
uuid3a72d0bc-dca7-5d6c-8b36-e689f6b68db6

Legalities

id67434
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid3a72d0bc-dca7-5d6c-8b36-e689f6b68db6
vintageLegal

Purchase URLs

id67434
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid3a72d0bc-dca7-5d6c-8b36-e689f6b68db6

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-07-13A spell with bestow is either a creature spell or an Aura spell. It's never both. Similarly, a permanent with bestow is either a creature or an Aura, but not both.
2018-07-13Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
2018-07-13Bestow is an alternative cost to cast the spell with bestow. It can't be combined with other alternative costs, such as casting a spell "without paying its mana cost."
2018-07-13If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
2018-07-13To determine the total cost of a spell, start with the mana cost or alternative cost (such as a bestow cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
2018-07-13Unlike other Aura spells, an Aura spell with bestow still resolves if its target is illegal. Instead of entering the battlefield as an Aura, the effect making it an Aura spell ends, it loses enchant creature, and it resolves and enters the battlefield as an enchantment creature.
2018-07-13Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if the enchanted creature leaves the battlefield or becomes an illegal creature for the Aura to enchant. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.

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