← Back Card Profile (by Name)

Ace, Fearless Rebel WHO

Other printings of "Ace, Fearless Rebel": WHO #98 WHO #393 WHO #703 WHO #984

Card

id102781
artistColin Boyer
artistIds9c201dbe-db56-429a-87e6-189ea70c2632
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank16635
edhrecSaltiness0.15
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText"Wicked!"
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDoctor's companion, Fight, Nitro-9
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{3}{G}
manaValue4
nameAce, Fearless Rebel
number703
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsWHO
promoTypessurgefoil, boosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeWHO
side
signature
sourceProducts{'foil': ['c3727661-aaa8-5fc8-985e-93b619c3ef05']}
subsets
subtypesHuman, Rebel
supertypesLegendary
textNitro-9 — Whenever Ace attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, then it fights up to one target creature defending player controls.
Doctor's companion (You can have two commanders if the other is the Doctor.)
toughness2
typeLegendary Creature — Human Rebel
typesCreature
uuide54d02a3-5115-5884-b1a4-25d04ead9b53
variations11c63657-d34e-59ba-a1bc-901376718b9a, 203f1fdb-7385-529e-b4b6-32e4b72ed05a, 5b0ce0ce-e4f6-574a-a9ef-86e5cc992113
watermark
setNameDoctor Who

Identifiers

id102781
cardKingdomEtchedId
cardKingdomFoilId284340
cardKingdomId
cardsphereFoilId109294
cardsphereId
deckboxId83753
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7b24c38e-55ea-5460-84fa-bbe94e151ce8
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdaf646ff7-b3ee-4e95-9fce-7d48d4987e4e
scryfallIllustrationId4ba13f8c-9233-4d3f-9cde-fc97818e5bfb
scryfallOracleId50d0d870-fe3d-44a2-ad6e-93307a1fb468
tcgplayerEtchedProductId
tcgplayerProductId518985
uuide54d02a3-5115-5884-b1a4-25d04ead9b53

Legalities

id102781
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuide54d02a3-5115-5884-b1a4-25d04ead9b53
vintageLegal

Purchase URLs

id102781
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/93c529bcdd3d4136
cardmarket
tcgplayerhttps://mtgjson.com/links/f980b5df4a06078b
tcgplayerEtched
uuide54d02a3-5115-5884-b1a4-25d04ead9b53

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-10-13Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability.
2023-10-13An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2023-10-13Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2023-10-13If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2023-10-13If you choose no target for Ace's Nitro-9 ability, you will put a +1/+1 counter on it. However, if you choose a target and it is an illegal target as the ability tries to resolve, you won't put a +1/+1 counter on Ace. In either case, no fight will happen and no creature will deal or be dealt damage.
2023-10-13If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.
2023-10-13Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.
2023-10-13The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way.

Tip: bookmark this page with your query parameters for quick access.